This is the complete list of members for hpl::iLight2D, including all inherited members.
CreateSaveData() | hpl::iEntity | virtual |
FadeTo(const cColor &aCol, float afRadius, float afTime) (defined in hpl::iLight) | hpl::iLight | |
GetAffectMaterial() (defined in hpl::iLight) | hpl::iLight | inline |
GetBoundingBox()=0 (defined in hpl::iEntity2D) | hpl::iEntity2D | pure virtual |
GetCastShadows() (defined in hpl::iLight) | hpl::iLight | inline |
GetDestColor() (defined in hpl::iLight) | hpl::iLight | inline |
GetDestRadius() (defined in hpl::iLight) | hpl::iLight | inline |
GetDiffuseColor() (defined in hpl::iLight) | hpl::iLight | inline |
GetEntityType() (defined in hpl::iLight2D) | hpl::iLight2D | inlinevirtual |
GetFarAttenuation() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerActive() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerFade() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffColor() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffFadeLength() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffMaxLength() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffMinLength() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffPS() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffRadius() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOffSound() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnColor() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnFadeLength() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnMaxLength() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnMinLength() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnPS() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnRadius() (defined in hpl::iLight) | hpl::iLight | inline |
GetFlickerOnSound() (defined in hpl::iLight) | hpl::iLight | inline |
GetGrid2DObject() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetIntensity() (defined in hpl::iLight) | hpl::iLight | inline |
GetLightPosition() (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
GetLocalPosition() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetLocalRotation() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetLocalScale() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetName() (defined in hpl::iEntity) | hpl::iEntity | inline |
GetNearAttenuation() (defined in hpl::iLight) | hpl::iLight | inline |
GetParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
GetSaveObjectId() | hpl::iSaveObject | inline |
GetSourceRadius() (defined in hpl::iLight) | hpl::iLight | inline |
GetSpecularColor() (defined in hpl::iLight) | hpl::iLight | inline |
GetWorldPosition() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
GetWorldRotation() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
GetWorldScale() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
HasGrid2DObject() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
HasParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
iEntity(tString asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
iEntity2D(tString asName) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
iLight() (defined in hpl::iLight) | hpl::iLight | |
iLight2D(tString asName) (defined in hpl::iLight2D) | hpl::iLight2D | |
IsActive() (defined in hpl::iEntity) | hpl::iEntity | inline |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsFading() (defined in hpl::iLight) | hpl::iLight | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
IsVisible() (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
LoadFromSaveData(iSaveData *apSaveData) | hpl::iEntity | virtual |
mbAffectMaterial (defined in hpl::iLight) | hpl::iLight | protected |
mbCastShadows (defined in hpl::iLight) | hpl::iLight | protected |
mbFlickerFade (defined in hpl::iLight) | hpl::iLight | protected |
mbFlickering (defined in hpl::iLight) | hpl::iLight | protected |
mbFlickerOn (defined in hpl::iLight) | hpl::iLight | protected |
mbIsActive (defined in hpl::iEntity) | hpl::iEntity | protected |
mbIsVisible (defined in hpl::iEntity) | hpl::iEntity | protected |
mBoundingBox (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mColAdd (defined in hpl::iLight) | hpl::iLight | protected |
mDestCol (defined in hpl::iLight) | hpl::iLight | protected |
mDiffuseColor (defined in hpl::iLight) | hpl::iLight | protected |
mfDestRadius (defined in hpl::iLight) | hpl::iLight | protected |
mfFadeTime (defined in hpl::iLight) | hpl::iLight | protected |
mfFarAttenuation (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOffFadeLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOffMaxLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOffMinLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOffRadius (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOnFadeLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOnMaxLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOnMinLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerOnRadius (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerStateLength (defined in hpl::iLight) | hpl::iLight | protected |
mfFlickerTime (defined in hpl::iLight) | hpl::iLight | protected |
mfIntensity (defined in hpl::iLight) | hpl::iLight | protected |
mFlickerOffColor (defined in hpl::iLight) | hpl::iLight | protected |
mFlickerOnColor (defined in hpl::iLight) | hpl::iLight | protected |
mfNearAttenuation (defined in hpl::iLight) | hpl::iLight | protected |
mfRadiusAdd (defined in hpl::iLight) | hpl::iLight | protected |
mfSourceRadius (defined in hpl::iLight) | hpl::iLight | protected |
mpGridObject (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mpParentNode (defined in hpl::iEntity) | hpl::iEntity | protected |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
mpWorld3D (defined in hpl::iLight) | hpl::iLight | protected |
msFlickerOffPS (defined in hpl::iLight) | hpl::iLight | protected |
msFlickerOffSound (defined in hpl::iLight) | hpl::iLight | protected |
msFlickerOnPS (defined in hpl::iLight) | hpl::iLight | protected |
msFlickerOnSound (defined in hpl::iLight) | hpl::iLight | protected |
msName (defined in hpl::iEntity) | hpl::iEntity | protected |
mSpecularColor (defined in hpl::iLight) | hpl::iLight | protected |
mvLastPosition (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvLastRotation (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvLastScale (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvPosition (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvRotation (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvScale (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
OnFlickerOff() (defined in hpl::iLight) | hpl::iLight | inlineprotectedvirtual |
OnFlickerOn() (defined in hpl::iLight) | hpl::iLight | inlineprotectedvirtual |
OnSetDiffuse() (defined in hpl::iLight) | hpl::iLight | inlineprotectedvirtual |
Render(iLowLevelGraphics *apLowLevel, int alFirstIndex)=0 (defined in hpl::iLight2D) | hpl::iLight2D | pure virtual |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iEntity | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::iEntity | virtual |
SetActive(bool abActive) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetAffectMaterial(bool afX) (defined in hpl::iLight) | hpl::iLight | inline |
SetCastShadows(bool afX) (defined in hpl::iLight) | hpl::iLight | inline |
SetDiffuseColor(cColor aColor) (defined in hpl::iLight) | hpl::iLight | |
SetFarAttenuation(float afX) (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
SetFlicker(const cColor &aOffCol, float afOffRadius, float afOnMinLength, float afOnMaxLength, const tString &asOnSound, const tString &asOnPS, float afOffMinLength, float afOffMaxLength, const tString &asOffSound, const tString &asOffPS, bool abFade, float afOnFadeLength, float afOffFadeLength) (defined in hpl::iLight) | hpl::iLight | |
SetFlickerActive(bool abX) (defined in hpl::iLight) | hpl::iLight | |
SetGrid2DObject(cGrid2DObject *apGrid) (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
SetIntensity(float afX) (defined in hpl::iLight) | hpl::iLight | inline |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetName(const tString &asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetNearAttenuation(float afX) (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
SetParent(iNode *apNode) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetPosition(const cVector3f &avPos) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
SetRotation(const cVector3f &avRot) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
SetScale(const cVector3f &avScale) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
SetSourceRadius(float afX) (defined in hpl::iLight) | hpl::iLight | inline |
SetSpecularColor(cColor aColor) (defined in hpl::iLight) | hpl::iLight | inline |
SetVisible(bool abVisible) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
SetWorld3D(cWorld3D *apWorld) (defined in hpl::iLight) | hpl::iLight | inline |
UpdateBoundingBox()=0 (defined in hpl::iEntity2D) | hpl::iEntity2D | pure virtual |
UpdateLight(float afTimeStep) (defined in hpl::iLight) | hpl::iLight | |
UpdateLogic(float afTimeStep) (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
~iEntity() (defined in hpl::iEntity) | hpl::iEntity | virtual |
~iEntity2D() (defined in hpl::iEntity2D) | hpl::iEntity2D | inlinevirtual |
~iLight()=default (defined in hpl::iLight) | hpl::iLight | virtual |
~iLight2D() (defined in hpl::iLight2D) | hpl::iLight2D | inlinevirtual |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |