This is the complete list of members for hpl::iLight2D, including all inherited members.
| CreateSaveData() | hpl::iEntity | virtual |
| FadeTo(const cColor &aCol, float afRadius, float afTime) (defined in hpl::iLight) | hpl::iLight | |
| GetAffectMaterial() (defined in hpl::iLight) | hpl::iLight | inline |
| GetBoundingBox()=0 (defined in hpl::iEntity2D) | hpl::iEntity2D | pure virtual |
| GetCastShadows() (defined in hpl::iLight) | hpl::iLight | inline |
| GetDestColor() (defined in hpl::iLight) | hpl::iLight | inline |
| GetDestRadius() (defined in hpl::iLight) | hpl::iLight | inline |
| GetDiffuseColor() (defined in hpl::iLight) | hpl::iLight | inline |
| GetEntityType() (defined in hpl::iLight2D) | hpl::iLight2D | inlinevirtual |
| GetFarAttenuation() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerActive() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerFade() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffColor() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffFadeLength() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffMaxLength() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffMinLength() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffPS() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffRadius() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOffSound() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnColor() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnFadeLength() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnMaxLength() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnMinLength() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnPS() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnRadius() (defined in hpl::iLight) | hpl::iLight | inline |
| GetFlickerOnSound() (defined in hpl::iLight) | hpl::iLight | inline |
| GetGrid2DObject() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
| GetIntensity() (defined in hpl::iLight) | hpl::iLight | inline |
| GetLightPosition() (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
| GetLocalPosition() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
| GetLocalRotation() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
| GetLocalScale() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
| GetName() (defined in hpl::iEntity) | hpl::iEntity | inline |
| GetNearAttenuation() (defined in hpl::iLight) | hpl::iLight | inline |
| GetParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
| GetSaveObjectId() | hpl::iSaveObject | inline |
| GetSourceRadius() (defined in hpl::iLight) | hpl::iLight | inline |
| GetSpecularColor() (defined in hpl::iLight) | hpl::iLight | inline |
| GetWorldPosition() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| GetWorldRotation() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| GetWorldScale() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| HasGrid2DObject() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
| HasParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
| iEntity(tString asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
| iEntity2D(tString asName) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| iLight() (defined in hpl::iLight) | hpl::iLight | |
| iLight2D(tString asName) (defined in hpl::iLight2D) | hpl::iLight2D | |
| IsActive() (defined in hpl::iEntity) | hpl::iEntity | inline |
| iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
| IsFading() (defined in hpl::iLight) | hpl::iLight | |
| IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| IsVisible() (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
| LoadFromSaveData(iSaveData *apSaveData) | hpl::iEntity | virtual |
| mbAffectMaterial (defined in hpl::iLight) | hpl::iLight | protected |
| mbCastShadows (defined in hpl::iLight) | hpl::iLight | protected |
| mbFlickerFade (defined in hpl::iLight) | hpl::iLight | protected |
| mbFlickering (defined in hpl::iLight) | hpl::iLight | protected |
| mbFlickerOn (defined in hpl::iLight) | hpl::iLight | protected |
| mbIsActive (defined in hpl::iEntity) | hpl::iEntity | protected |
| mbIsVisible (defined in hpl::iEntity) | hpl::iEntity | protected |
| mBoundingBox (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mColAdd (defined in hpl::iLight) | hpl::iLight | protected |
| mDestCol (defined in hpl::iLight) | hpl::iLight | protected |
| mDiffuseColor (defined in hpl::iLight) | hpl::iLight | protected |
| mfDestRadius (defined in hpl::iLight) | hpl::iLight | protected |
| mfFadeTime (defined in hpl::iLight) | hpl::iLight | protected |
| mfFarAttenuation (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOffFadeLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOffMaxLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOffMinLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOffRadius (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOnFadeLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOnMaxLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOnMinLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerOnRadius (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerStateLength (defined in hpl::iLight) | hpl::iLight | protected |
| mfFlickerTime (defined in hpl::iLight) | hpl::iLight | protected |
| mfIntensity (defined in hpl::iLight) | hpl::iLight | protected |
| mFlickerOffColor (defined in hpl::iLight) | hpl::iLight | protected |
| mFlickerOnColor (defined in hpl::iLight) | hpl::iLight | protected |
| mfNearAttenuation (defined in hpl::iLight) | hpl::iLight | protected |
| mfRadiusAdd (defined in hpl::iLight) | hpl::iLight | protected |
| mfSourceRadius (defined in hpl::iLight) | hpl::iLight | protected |
| mpGridObject (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mpParentNode (defined in hpl::iEntity) | hpl::iEntity | protected |
| mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
| mpWorld3D (defined in hpl::iLight) | hpl::iLight | protected |
| msFlickerOffPS (defined in hpl::iLight) | hpl::iLight | protected |
| msFlickerOffSound (defined in hpl::iLight) | hpl::iLight | protected |
| msFlickerOnPS (defined in hpl::iLight) | hpl::iLight | protected |
| msFlickerOnSound (defined in hpl::iLight) | hpl::iLight | protected |
| msName (defined in hpl::iEntity) | hpl::iEntity | protected |
| mSpecularColor (defined in hpl::iLight) | hpl::iLight | protected |
| mvLastPosition (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mvLastRotation (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mvLastScale (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mvPosition (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mvRotation (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| mvScale (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
| OnFlickerOff() (defined in hpl::iLight) | hpl::iLight | inlineprotectedvirtual |
| OnFlickerOn() (defined in hpl::iLight) | hpl::iLight | inlineprotectedvirtual |
| OnSetDiffuse() (defined in hpl::iLight) | hpl::iLight | inlineprotectedvirtual |
| Render(iLowLevelGraphics *apLowLevel, int alFirstIndex)=0 (defined in hpl::iLight2D) | hpl::iLight2D | pure virtual |
| SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iEntity | virtual |
| SaveToSaveData(iSaveData *apSaveData) | hpl::iEntity | virtual |
| SetActive(bool abActive) (defined in hpl::iEntity) | hpl::iEntity | inline |
| SetAffectMaterial(bool afX) (defined in hpl::iLight) | hpl::iLight | inline |
| SetCastShadows(bool afX) (defined in hpl::iLight) | hpl::iLight | inline |
| SetDiffuseColor(cColor aColor) (defined in hpl::iLight) | hpl::iLight | |
| SetFarAttenuation(float afX) (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
| SetFlicker(const cColor &aOffCol, float afOffRadius, float afOnMinLength, float afOnMaxLength, const tString &asOnSound, const tString &asOnPS, float afOffMinLength, float afOffMaxLength, const tString &asOffSound, const tString &asOffPS, bool abFade, float afOnFadeLength, float afOffFadeLength) (defined in hpl::iLight) | hpl::iLight | |
| SetFlickerActive(bool abX) (defined in hpl::iLight) | hpl::iLight | |
| SetGrid2DObject(cGrid2DObject *apGrid) (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
| SetIntensity(float afX) (defined in hpl::iLight) | hpl::iLight | inline |
| SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| SetName(const tString &asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
| SetNearAttenuation(float afX) (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
| SetParent(iNode *apNode) (defined in hpl::iEntity) | hpl::iEntity | inline |
| SetPosition(const cVector3f &avPos) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| SetRotation(const cVector3f &avRot) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| SetScale(const cVector3f &avScale) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
| SetSourceRadius(float afX) (defined in hpl::iLight) | hpl::iLight | inline |
| SetSpecularColor(cColor aColor) (defined in hpl::iLight) | hpl::iLight | inline |
| SetVisible(bool abVisible) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
| SetWorld3D(cWorld3D *apWorld) (defined in hpl::iLight) | hpl::iLight | inline |
| UpdateBoundingBox()=0 (defined in hpl::iEntity2D) | hpl::iEntity2D | pure virtual |
| UpdateLight(float afTimeStep) (defined in hpl::iLight) | hpl::iLight | |
| UpdateLogic(float afTimeStep) (defined in hpl::iLight2D) | hpl::iLight2D | virtual |
| ~iEntity() (defined in hpl::iEntity) | hpl::iEntity | virtual |
| ~iEntity2D() (defined in hpl::iEntity2D) | hpl::iEntity2D | inlinevirtual |
| ~iLight()=default (defined in hpl::iLight) | hpl::iLight | virtual |
| ~iLight2D() (defined in hpl::iLight2D) | hpl::iLight2D | inlinevirtual |
| ~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |