24 #ifndef SWORD2_ANIMATION_H 25 #define SWORD2_ANIMATION_H 27 #include "sword2/screen.h" 67 bool load(
const char *name);
68 void play(
MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut);
74 uint32 _numMovieTexts;
75 uint32 _currentMovieText;
79 DecoderType _decoderType;
90 void openTextObject(uint32 index);
94 uint32 getBlackColor();
95 uint32 getWhiteColor();
Definition: animation.h:37
Definition: animation.h:46
Definition: video_decoder.h:53
Definition: formatinfo.h:28
Definition: animation.h:62
Definition: avi_frames.h:36