ScummVM API documentation
shader.h
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21 
22 #ifndef BACKENDS_GRAPHICS_OPENGL_SHADER_H
23 #define BACKENDS_GRAPHICS_OPENGL_SHADER_H
24 
25 #include "graphics/opengl/system_headers.h"
26 
27 #if !USE_FORCED_GLES
28 
29 #include "common/singleton.h"
30 
31 #include "graphics/opengl/shader.h"
32 
33 namespace OpenGL {
34 
35 class ShaderManager : public Common::Singleton<ShaderManager> {
36 public:
37  enum ShaderUsage {
39  kDefault = 0,
40 
43 
46  };
47 
51  void notifyDestroy();
52 
56  void notifyCreate();
57 
62  Shader *query(ShaderUsage shader) const;
63 
64 private:
65  friend class Common::Singleton<SingletonBaseType>;
66  ShaderManager();
67  ~ShaderManager();
68 
69  Shader *_builtIn[kMaxUsages];
70 };
71 
72 } // End of namespace OpenGL
73 
75 #define ShaderMan (OpenGL::ShaderManager::instance())
76 
77 #endif // !USE_FORCED_GLES
78 
79 #endif
Shader * query(ShaderUsage shader) const
Definition: shader.h:45
Definition: shader.h:56
Definition: shader.h:39
Definition: renderbuffer.h:27
ShaderUsage
Definition: shader.h:37
Definition: shader.h:35
Definition: singleton.h:42