ScummVM API documentation
gfx_tinygl_texture.h
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21 
22 #ifndef FREESCAPE_GFX_TINYGL_TEXTURE_H
23 #define FREESCAPE_GFX_TINYGL_TEXTURE_H
24 
25 #include "graphics/tinygl/zgl.h"
26 
27 #include "freescape/gfx.h"
28 
29 namespace Freescape {
30 
31 class TinyGL2DTexture : public Texture {
32 public:
33  TinyGL2DTexture(const Graphics::Surface *surface);
34  virtual ~TinyGL2DTexture();
35 
36  TinyGL::BlitImage *getBlitTexture() const;
37 
38  void update(const Graphics::Surface *surface) override;
39  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
40 
41  TGLuint _internalFormat;
42  TGLuint _sourceFormat;
43 
44 private:
45  TinyGL::BlitImage *_blitImage;
46 };
47 
48 
49 class TinyGL3DTexture : public Texture {
50 public:
51  TinyGL3DTexture(const Graphics::Surface *surface);
52  TinyGL3DTexture(byte *stipple, uint32 color1, uint32 color2);
53  virtual ~TinyGL3DTexture();
54 
55  void update(const Graphics::Surface *surface) override;
56  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
57 
58  TGLuint _id;
59  TGLuint _internalFormat;
60  TGLuint _sourceFormat;
61  uint32 _internalWidth;
62  uint32 _internalHeight;
63  bool _upsideDown;
64 };
65 
66 } // End of namespace Freescape
67 
68 #endif // FREESCAPE_GFX_TINYGL_TEXTURE_H
Definition: surface.h:67
Definition: area.h:36
Definition: rect.h:144
Definition: gfx_tinygl_texture.h:31
Definition: gfx_tinygl_texture.h:49
Definition: gfx.h:47