22#ifndef TETRAEDGE_GAME_INVENTORY_H
23#define TETRAEDGE_GAME_INVENTORY_H
25#include "common/str.h"
26#include "tetraedge/game/inventory_object.h"
27#include "tetraedge/te/te_layout.h"
28#include "tetraedge/te/te_lua_gui.h"
66 void removeSelectedObject();
78 Cellphone *cellphone() {
return _cellphone; }
82 void currentPage(uint page);
83 bool onPreviousPage();
87 bool onMainMenuButton();
90 bool onTakeObjectSelected();
91 bool onVisibleCellphone();
Definition: serializer.h:80
Definition: cellphone.h:36
Definition: inventory.h:34
Definition: inventory_object.h:31
Definition: te_layout.h:35
Definition: te_lua_gui.h:51
Definition: te_timer.h:33
Definition: inventory.h:36