22 #ifndef TETRAEDGE_GAME_INVENTORY_H 23 #define TETRAEDGE_GAME_INVENTORY_H 25 #include "common/str.h" 26 #include "tetraedge/game/inventory_object.h" 27 #include "tetraedge/te/te_layout.h" 28 #include "tetraedge/te/te_lua_gui.h" 66 void removeSelectedObject();
78 Cellphone *cellphone() {
return _cellphone; }
82 void currentPage(uint page);
83 bool onPreviousPage();
87 bool onMainMenuButton();
90 bool onTakeObjectSelected();
91 bool onVisibleCellphone();
112 #endif // TETRAEDGE_GAME_INVENTORY_H
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: inventory.h:34
Definition: serializer.h:79
Definition: inventory_object.h:31
Definition: te_timer.h:33
Definition: te_layout.h:35
Definition: inventory.h:36
Definition: cellphone.h:36