ScummVM API documentation
inventory.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_INVENTORY_H
23#define TETRAEDGE_GAME_INVENTORY_H
24
25#include "common/str.h"
26#include "tetraedge/game/inventory_object.h"
27#include "tetraedge/te/te_layout.h"
28#include "tetraedge/te/te_lua_gui.h"
29
30namespace Tetraedge {
31
32class Cellphone;
33
34class Inventory : public TeLayout {
35public:
38 Common::String _name;
39 bool _isDocument;
40 };
41
42 Inventory();
43 virtual ~Inventory();
44
45 void enter();
46 void leave();
47 void load();
48 void unload();
49 void loadCellphone();
50
51 //void loadFromBackup(TiXmlNode *node);
52 //void saveToBackup(TiXmlNode *node);
53
54 void addObject(const Common::String &objname);
55 bool addObject(InventoryObject *obj);
56 bool isDocument(const Common::String &objname);
57
58 int objectCount(const Common::String &objname);
59 Common::String objectDescription(const Common::String &objname);
60 Common::String objectName(const Common::String &objname);
61
62 void pauseAnims();
63 void unPauseAnims();
64
65 void removeObject(const Common::String &objname);
66 void removeSelectedObject();
67
68 InventoryObject *selectedInventoryObject();
69 void selectedObject(const Common::String &objname);
70 void selectedObject(InventoryObject *obj);
71 const Common::String &selectedObject();
72
73 bool updateLayout();
74
76 Common::Error syncStateWithCount(Common::Serializer &s, uint nitems);
77
78 Cellphone *cellphone() { return _cellphone; }
79
80private:
81 // Amerzone navigation events
82 void currentPage(uint page);
83 bool onPreviousPage();
84 bool onNextPage();
85
86 // Syberia navigation events
87 bool onMainMenuButton();
88 bool onObjectSelected(InventoryObject &obj);
89 bool onQuitButton();
90 bool onTakeObjectSelected();
91 bool onVisibleCellphone();
92 bool onZoomed();
93
94 void loadXMLFile(const Common::Path &path);
95
96 TeLuaGUI _gui;
98 Cellphone *_cellphone;
99 InventoryObject *_selectedObject;
101
102 // This is used when we need a reference to a blank str in selectedObject()
103 const Common::String _blankStr;
104
105 uint _currentPage;
106
107 TeTimer _selectedTimer;
108};
109
110} // end namespace Tetraedge
111
112#endif // TETRAEDGE_GAME_INVENTORY_H
Definition: error.h:81
Definition: hashmap.h:85
Definition: list.h:44
Definition: path.h:52
Definition: serializer.h:80
Definition: str.h:59
Definition: cellphone.h:36
Definition: inventory.h:34
Definition: inventory_object.h:31
Definition: te_layout.h:35
Definition: te_lua_gui.h:51
Definition: te_timer.h:33