ScummVM API documentation
detokeniser.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef FREESCAPE_LANGUAGE_DETOKENISER_H
23 #define FREESCAPE_LANGUAGE_DETOKENISER_H
24 
25 #include "freescape/language/instruction.h"
26 
27 namespace Freescape {
28 
29 // Classic games retain their byte-oriented dialect on DOS, Amiga and Atari ST.
30 Common::String detokeniseFreescapeCondition(const Common::Array<uint16> &tokenisedCondition, FCLInstructionVector &instructions, bool isAmigaAtari);
31 Common::String detokeniseKit8Condition(const Common::Array<byte> &tokenisedCondition, FCLInstructionVector &instructions);
32 Common::String detokeniseKit16Condition(const Common::Array<byte> &tokenisedCondition, FCLInstructionVector &instructions);
33 
34 void normaliseKitOperands(FCLInstruction &instruction);
35 
36 struct FCLOpcode {
37  byte opcode;
38  Token::Type type;
39  const char *name;
40  byte minArgs, maxArgs;
41  byte event;
42 };
43 
44 template<uint N>
45 const FCLOpcode *findFCLOpcode(const FCLOpcode (&opcodes)[N], byte opcode) {
46  for (const auto &entry : opcodes) {
47  if (entry.opcode == opcode)
48  return &entry;
49  }
50  return nullptr;
51 }
52 
53 } // namespace Freescape
54 
55 #endif
Definition: str.h:59
Definition: area.h:36
Definition: detokeniser.h:36