ScummVM API documentation
vk.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_VK_H
23 #define BLADERUNNER_VK_H
24 
25 #include "common/array.h"
26 #include "common/str.h"
27 
28 #include "graphics/surface.h"
29 
30 namespace BladeRunner {
31 
32 class BladeRunnerEngine;
33 class VKScript;
34 class Shapes;
35 class UIImagePicker;
36 class VQAPlayer;
37 
38 class VK {
39  friend class Debugger;
40 
41  struct Question {
42  bool isPresent;
43  bool wasAsked;
44  int sentenceId;
45  int relatedSentenceId;
46  };
47 
48  BladeRunnerEngine *_vm;
49 
50  VKScript *_script;
51 
52  UIImagePicker *_buttons;
53  Shapes *_shapes;
54 
55  VQAPlayer *_vqaPlayerMain;
56  VQAPlayer *_vqaPlayerEye;
57  int _vqaFrameMain;
58  bool _vqaLoopEnded;
59 
60  Graphics::Surface _surfaceEye;
61 
62  bool _isOpen;
63  int _actorId;
64  bool _calibrationStarted;
65  bool _testStarted;
66 
68 
69  int _ambientVolumeFactorOutsideVK; // should be in [0, 100]
70  int _musicVolumeFactorOutsideVK; // should be in [0, 100]
71  int _soundTrackId1;
72  int _soundTrackId2;
73  int _soundTrackId3;
74 
75  int _calibration;
76  int _calibrationRatio;
77  int _calibrationCounter;
78 
79  int _humanProbability;
80  int _humanGauge;
81  int _humanGaugeTarget;
82  int _humanGaugeDelta;
83  uint32 _timeNextHumanGaugeStepDiff;
84  uint32 _timeNextHumanGaugeStepStart;
85 
86  int _replicantProbability;
87  int _replicantGauge;
88  int _replicantGaugeTarget;
89  int _replicantGaugeDelta;
90  uint32 _timeNextReplicantGaugeStepDiff;
91  uint32 _timeNextReplicantGaugeStepStart;
92 
93  int _anxiety;
94 
95  int _needleValue;
96  int _needleValueMax;
97  int _needleValueTarget;
98  int _needleValueDelta;
99  uint32 _timeNextNeedleStepStart;
100  uint32 _timeNextNeedleOscillateStart;
101  uint32 _timeNeedleReturnStart;
102 
103  bool _isClosing;
104  uint32 _timeCloseStart;
105 
106  int _blinkState;
107  uint32 _timeNextBlinkStart;
108  uint32 _timeNextGaugesBlinkStart;
109 
110  bool _isAdjusting;
111  int _adjustment;
112  int _adjustmentTarget;
113  int _adjustmentDelta;
114  uint32 _timeNextAdjustementStepStart;
115 
116  int _eyeLineSelected;
117  int _eyeLineX;
118  int _eyeLineXLast;
119  int _eyeLineY;
120  int _eyeLineYLast;
121  int _eyeLineXDelta;
122  int _eyeLineYDelta;
123  uint32 _timeNextEyeLineStepStart;
124  uint32 _timeNextEyeLineStart;
125 
126 public:
127  VK(BladeRunnerEngine *vm);
128  ~VK();
129 
130  void open(int actorId, int calibrationRatio);
131  bool isOpen() const;
132  void close();
133 
134  void tick();
135 
136 // void resume();
137 
138  void handleMouseDown(int mouseX, int mouseY, bool mainButton);
139  void handleMouseUp(int mouseX, int mouseY, bool mainButton);
140 
141  void playSpeechLine(int actorId, int sentenceId, float pauseDuration);
142  void addQuestion(int intensity, int sentenceId, int relatedSentenceId);
143  void subjectReacts(int intensity, int humanResponse, int replicantResponse, int anxiety);
144  void eyeAnimates(int loopId);
145 
146 private:
147  static void mouseDownCallback(int buttonId, void *callbackData);
148  static void mouseUpCallback(int buttonId, void *callbackData);
149  static void loopEnded(void *callbackData, int frame, int loopId);
150 
151  void reset();
152  void init();
153 
154  void draw();
155 
156  void drawNeedle(Graphics::Surface &surface);
157  void drawEye(Graphics::Surface &surface);
158  void drawEyeCrosshair(Graphics::Surface &surface, uint32 timeNow);
159  void drawMouse(Graphics::Surface &surface);
160  void drawGauge(Graphics::Surface &surface, int value, int x, int y, int width);
161  void drawHumanGauge(Graphics::Surface &surface);
162  void drawReplicantGauge(Graphics::Surface &surface);
163 
164  void calibrate();
165  void beginTest();
166 
167  void startAdjustement();
168  void stopAdjustement();
169  void animateAdjustment(int target);
170  void setAdjustment(int x);
171  void setAdjustmentFromMouse();
172 
173  void findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity);
174  void askQuestion(int intensity);
175 };
176 
177 } // End of namespace BladeRunner
178 #endif
Definition: surface.h:66
Definition: array.h:52
Definition: vk.h:38
Definition: actor.h:31
Definition: vqa_player.h:45
Definition: vk_script.h:31
Definition: ui_image_picker.h:40
Definition: debugger.h:56
Definition: bladerunner.h:113
Definition: shape.h:61