#include "mutationofjb/inventory.h"
#include "common/serializer.h"
#include "common/scummsys.h"
Go to the source code of this file.
Classes | |
struct | MutationOfJB::Door |
struct | MutationOfJB::Object |
struct | MutationOfJB::Static |
struct | MutationOfJB::Bitmap |
struct | MutationOfJB::ExhaustedConvItem |
struct | MutationOfJB::Scene |
struct | MutationOfJB::ConversationInfo |
struct | MutationOfJB::ConversationInfo::Item |
struct | MutationOfJB::GameData |
Namespaces | |
Common | |
Enumerations | |
enum | { MAX_ENTITY_NAME_LENGTH = 0x14 } |
enum | Colors { WHITE = 0xC6, DARKGRAY = 0xC2, LIGHTGRAY = 0xC4, GREEN = 0xC8, ORANGE = 0xCA, DARKBLUE = 0xD6, LIGHTBLUE = 0xDA, BROWN = 0xDC } |
There are 4 types of entities present in the game data: