ScummVM API documentation
gamedata.h File Reference
#include "mutationofjb/inventory.h"
#include "common/serializer.h"
#include "common/scummsys.h"

Go to the source code of this file.

Classes

struct  MutationOfJB::Door
 
struct  MutationOfJB::Object
 
struct  MutationOfJB::Static
 
struct  MutationOfJB::Bitmap
 
struct  MutationOfJB::ExhaustedConvItem
 
struct  MutationOfJB::Scene
 
struct  MutationOfJB::ConversationInfo
 
struct  MutationOfJB::ConversationInfo::Item
 
struct  MutationOfJB::GameData
 

Namespaces

 Common
 

Enumerations

enum  { MAX_ENTITY_NAME_LENGTH = 0x14 }
 
enum  Colors {
  WHITE = 0xC6, DARKGRAY = 0xC2, LIGHTGRAY = 0xC4, GREEN = 0xC8,
  ORANGE = 0xCA, DARKBLUE = 0xD6, LIGHTBLUE = 0xDA, BROWN = 0xDC
}
 

Detailed Description

There are 4 types of entities present in the game data:

  • Door
  • Object
  • Static
  • Bitmap