ScummVM API documentation
base_font.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_FONT_H
29 #define WINTERMUTE_BASE_FONT_H
30 
31 #include "engines/wintermute/base/base_object.h"
32 
33 #define NUM_CHARACTERS 256
34 
35 namespace Wintermute {
36 
37 class BaseFont: public BaseObject {
38 public:
39  DECLARE_PERSISTENT(BaseFont, BaseObject)
40  virtual int getTextWidth(const byte *text, int maxLength = -1);
41  virtual int getTextHeight(const byte *text, int width);
42  virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
43  virtual int getLetterHeight();
44 
45  virtual void initLoop() {}
46  virtual void afterLoad() {}
47  BaseFont(BaseGame *inGame);
48  ~BaseFont() override;
49 
50  static BaseFont *createFromFile(BaseGame *game, const Common::String &filename);
51 
52 private:
53  //bool loadBuffer(byte * Buffer);
54  //bool loadFile(const char* Filename);
55  static bool isTrueType(BaseGame *game, const Common::String &filename);
56 };
57 
58 } // End of namespace Wintermute
59 
60 #endif
Definition: base_game.h:76
Definition: str.h:59
Definition: base_font.h:37
Definition: base_object.h:49
Definition: achievements_tables.h:27