ScummVM API documentation
tileview.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_VIEWS_TILEVIEW_H
23#define ULTIMA4_VIEWS_TILEVIEW_H
24
25#include "ultima/ultima4/views/view.h"
26
27namespace Ultima {
28namespace Ultima4 {
29
30class Tile;
31class Tileset;
32class MapTile;
33
42class TileView : public View {
43public:
44 TileView(int x, int y, int columns, int rows);
45 TileView(int x, int y, int columns, int rows, const Common::String &tileset);
46 virtual ~TileView();
47
48 void reinit();
49 void drawTile(MapTile &mapTile, bool focus, int x, int y);
50 void drawTile(Common::Array<MapTile> &tiles, bool focus, int x, int y);
51
55 void drawFocus(int x, int y);
56 void loadTile(MapTile &mapTile);
57 void setTileset(Tileset *tileset);
58
59 void setDest(Image *dest) {
60 _dest = dest;
61 }
62protected:
63 int _columns, _rows;
64 int _tileWidth, _tileHeight;
65 Tileset *_tileSet;
67 Image *_dest; // Dest surface, nullptr by default for screen
68};
69
70} // End of namespace Ultima4
71} // End of namespace Ultima
72
73#endif
Definition: str.h:59
Definition: image.h:65
Definition: map_tile.h:34
Definition: tileview.h:42
Image * _animated
Definition: tileview.h:66
void drawFocus(int x, int y)
Definition: tileset.h:59
Definition: view.h:36