22#ifndef ULTIMA4_VIEWS_TILEVIEW_H
23#define ULTIMA4_VIEWS_TILEVIEW_H
25#include "ultima/ultima4/views/view.h"
44 TileView(
int x,
int y,
int columns,
int rows);
49 void drawTile(
MapTile &mapTile,
bool focus,
int x,
int y);
56 void loadTile(
MapTile &mapTile);
57 void setTileset(
Tileset *tileset);
59 void setDest(
Image *dest) {
64 int _tileWidth, _tileHeight;
Definition: map_tile.h:34
Definition: tileview.h:42
Image * _animated
Definition: tileview.h:66
void drawFocus(int x, int y)