ScummVM API documentation
Chamber::ChamberEngine Member List

This is the complete list of members for Chamber::ChamberEngine, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_eventManEngineprotected
_fontHeightChamber::ChamberEngine
_fontWidthChamber::ChamberEngine
_line_offsetChamber::ChamberEngine
_line_offset2Chamber::ChamberEngine
_mainMenuDialogEngineprotected
_mixerEngine
_prioritycommand_1 (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_prioritycommand_2 (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_pxiData (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_saveFileManEngineprotected
_screenBitsChamber::ChamberEngine
_screenBPLChamber::ChamberEngine
_screenHChamber::ChamberEngine
_screenPPBChamber::ChamberEngine
_screenWChamber::ChamberEngine
_shouldQuit (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_shouldRestart (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_speakerHandle (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_speakerStream (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
_videoMode (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideChamber::ChamberEngineinlinevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideChamber::ChamberEngineinlinevirtual
ChamberEngine(OSystem *syst, const ADGameDescription *desc) (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
defaultSyncSoundSettings()Engineprotected
deinitSound() (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
execute() (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
existExtractedCDAudioFiles(uint track=1)Engine
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getLanguage() const (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideChamber::ChamberEnginevirtual
init() (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
initializePath(const Common::FSNode &gamePath)Enginevirtual
initSound() (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
isDataAndCDAudioReadFromSameCD()Engine
isPaused() constEngineinline
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot)Enginevirtual
loadGameStream(Common::SeekableReadStream *stream) overrideChamber::ChamberEnginevirtual
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Enginestatic
readKeyboardChar() (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
run() overrideChamber::ChamberEnginevirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false)Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) overrideChamber::ChamberEnginevirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
syncGameStream(Common::Serializer &s) (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
syncSoundSettings()Enginevirtual
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
~ChamberEngine() (defined in Chamber::ChamberEngine)Chamber::ChamberEngine
~Engine()Enginevirtual