ScummVM API documentation
Chamber::ChamberEngine Member List
This is the complete list of members for
Chamber::ChamberEngine
, including all inherited members.
_activeEnhancements
(defined in
Engine
)
Engine
protected
_eventMan
Engine
protected
_fontHeight
Chamber::ChamberEngine
_fontWidth
Chamber::ChamberEngine
_line_offset
Chamber::ChamberEngine
_line_offset2
Chamber::ChamberEngine
_mainMenuDialog
Engine
protected
_mixer
Engine
_prioritycommand_1
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_prioritycommand_2
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_pxiData
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_saveFileMan
Engine
protected
_screenBits
Chamber::ChamberEngine
_screenBPL
Chamber::ChamberEngine
_screenH
Chamber::ChamberEngine
_screenPPB
Chamber::ChamberEngine
_screenW
Chamber::ChamberEngine
_shouldQuit
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_shouldRestart
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_speakerHandle
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_speakerStream
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
_system
Engine
_targetName
Engine
protected
_timer
Engine
protected
_videoMode
(defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
applyGameSettings
()
Engine
inline
virtual
canLoadGameStateCurrently
(Common::U32String *msg=nullptr) override
Chamber::ChamberEngine
inline
virtual
canSaveAutosaveCurrently
()
Engine
inline
virtual
canSaveGameStateCurrently
(Common::U32String *msg=nullptr) override
Chamber::ChamberEngine
inline
virtual
ChamberEngine
(OSystem *syst, const ADGameDescription *desc) (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
defaultSyncSoundSettings
()
Engine
protected
deinitSound
() (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
Engine
(OSystem *syst)
Engine
EngineFeature
enum name
Engine
enhancementEnabled
(int32 cls) (defined in
Engine
)
Engine
errorString
(const char *buf_input, char *buf_output, int buf_output_size)
Engine
virtual
errorUnsupportedGame
(Common::String extraMsg)
Engine
static
execute
() (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
existExtractedCDAudioFiles
(uint track=1)
Engine
flipMute
()
Engine
virtual
getAutosaveSlot
() const
Engine
inline
virtual
getDebugger
() final
Engine
inline
virtual
getEventManager
()
Engine
inline
getLanguage
() const (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
getMetaEngine
() const
Engine
inline
getOrCreateDebugger
()
Engine
getSaveFileManager
()
Engine
inline
getSaveStateName
(int slot) const
Engine
inline
virtual
getTimerManager
()
Engine
inline
getTotalPlayTime
() const
Engine
handleAutoSave
()
Engine
hasFeature
(EngineFeature f) const override
Chamber::ChamberEngine
virtual
init
() (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
initializePath
(const Common::FSNode &gamePath)
Engine
virtual
initSound
() (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
isDataAndCDAudioReadFromSameCD
()
Engine
isPaused
() const
Engine
inline
kSupportsArbitraryResolutions
enum value
Engine
kSupportsChangingOptionsDuringRuntime
enum value
Engine
kSupportsHelp
enum value
Engine
kSupportsLoadingDuringRuntime
enum value
Engine
kSupportsQuitDialogOverride
enum value
Engine
kSupportsReturnToLauncher
enum value
Engine
kSupportsSavingDuringRuntime
enum value
Engine
kSupportsSubtitleOptions
enum value
Engine
loadGameDialog
()
Engine
loadGameState
(int slot)
Engine
virtual
loadGameStream
(Common::SeekableReadStream *stream) override
Chamber::ChamberEngine
virtual
openMainMenuDialog
()
Engine
pauseEngine
()
Engine
pauseEngineIntern
(bool pause)
Engine
protected
virtual
quitGame
()
Engine
static
readKeyboardChar
() (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
run
() override
Chamber::ChamberEngine
virtual
runDialog
(GUI::Dialog &dialog)
Engine
protected
virtual
saveAutosaveIfEnabled
()
Engine
saveGameDialog
()
Engine
saveGameState
(int slot, const Common::String &desc, bool isAutosave=false)
Engine
virtual
saveGameStream
(Common::WriteStream *stream, bool isAutosave=false) override
Chamber::ChamberEngine
virtual
setDebugger
(GUI::Debugger *debugger)
Engine
inline
setGameToLoadSlot
(int slot)
Engine
setMetaEngine
(MetaEngine *metaEngine)
Engine
inline
setTotalPlayTime
(uint32 time=0)
Engine
shouldQuit
()
Engine
static
syncGameStream
(Common::Serializer &s) (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
syncSoundSettings
()
Engine
virtual
warnMissingExtractedCDAudio
()
Engine
warnUserAboutUnsupportedGame
(Common::String msg=Common::String())
Engine
static
~ChamberEngine
() (defined in
Chamber::ChamberEngine
)
Chamber::ChamberEngine
~Engine
()
Engine
virtual
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