Public Member Functions | |
| ChamberEngine (OSystem *syst, const ADGameDescription *desc) | |
| Common::Language | getLanguage () const |
| Common::Error | run () override |
| Common::Error | init () |
| Common::Error | execute () |
| bool | hasFeature (EngineFeature f) const override |
| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
| void | syncGameStream (Common::Serializer &s) |
| byte | readKeyboardChar () |
| void | initSound () |
| void | deinitSound () |
| int | getX (int original_x) |
| int | getY (int original_y) |
Public Member Functions inherited from Engine | |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual bool | canSaveAutosaveCurrently () |
| virtual int | getAutosaveSlot () const |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| bool | enhancementEnabled (int32 cls) |
| virtual void | syncSoundSettings () |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::String | getSaveStateName (int slot) const |
| virtual Common::Error | loadGameState (int slot) |
| void | setGameToLoadSlot (int slot) |
| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
Public Attributes | |
| bool | _shouldQuit |
| bool | _shouldRestart |
| bool | _prioritycommand_1 |
| bool | _prioritycommand_2 |
| Common::RenderMode | _videoMode |
| byte * | _pxiData |
| uint16 | _screenW |
| Screen Width. | |
| uint16 | _screenH |
| Screen Height. | |
| uint8 | _screenBits |
| Bits per pixel. | |
| uint16 | _line_offset |
| Memory offset of blanks. | |
| uint16 | _line_offset2 |
| Memory offset of blanks. | |
| uint8 | _screenPPB |
| Pixels per byte. | |
| uint16 | _screenBPL |
| Bytes per line. | |
| uint8 | _fontHeight |
| Font height. | |
| uint8 | _fontWidth |
| Font height. | |
| Audio::PCSpeaker * | _speaker |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
|
overridevirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
|
inlineoverridevirtual |
Indicate whether a game state can be loaded.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
inlineoverridevirtual |
Indicate whether a game state can be saved.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
| stream | The stream to load the save state from. |
Reimplemented from Engine.
|
overridevirtual |
Save a game state.
| stream | The write stream to save the savegame data to. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.