ScummVM API documentation
rain.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_SCENE_RAIN_H
23#define TWINE_SCENE_RAIN_H
24
25#include "twine/scene/actor.h"
26#include "twine/twine.h"
27
28namespace TwinE {
29
30#define MAX_RAIN 200
31
32class Rain {
33private:
34 TwinEEngine *_engine;
35 int32 LastTimer = 0;
36 int32 DeltaRain = 0;
37
38public:
39 struct T_RAIN {
40 int32 XRain = 0;
41 int32 YRain = 0;
42 int32 ZRain = 0;
43 int32 Timer = 0;
44 };
45
46 T_RAIN TabRain[MAX_RAIN];
47
48 Rain(TwinEEngine *engine);
49
50 void InitOneRain(T_RAIN *pt);
51 void InitRain();
52 void GereRain();
53 void ClearImpactRain();
54 void AffRain();
55};
56
57} // namespace TwinE
58
59#endif
Definition: rain.h:32
Definition: twine.h:207
Definition: rain.h:39