ScummVM API documentation
rain.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_SCENE_RAIN_H
23 #define TWINE_SCENE_RAIN_H
24 
25 #include "twine/scene/actor.h"
26 #include "twine/twine.h"
27 
28 namespace TwinE {
29 
30 #define MAX_RAIN 200
31 
32 class Rain {
33 private:
34  TwinEEngine *_engine;
35  int32 LastTimer = 0;
36  int32 DeltaRain = 0;
37 
38 public:
39  struct T_RAIN {
40  int32 XRain = 0;
41  int32 YRain = 0;
42  int32 ZRain = 0;
43  int32 Timer = 0;
44  };
45 
46  T_RAIN TabRain[MAX_RAIN];
47 
48  Rain(TwinEEngine *engine);
49 
50  void InitOneRain(T_RAIN *pt);
51  void InitRain();
52  void GereRain();
53  void ClearImpactRain();
54  void AffRain();
55 };
56 
57 } // namespace TwinE
58 
59 #endif
Definition: twine.h:207
Definition: achievements_tables.h:27
Definition: rain.h:32
Definition: rain.h:39