ScummVM API documentation
rain.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_SCENE_RAIN_H
23 #define TWINE_SCENE_RAIN_H
24 
25 #include "twine/scene/actor.h"
26 #include "twine/twine.h"
27 
28 namespace TwinE {
29 
30 class Rain {
31 private:
32  //TwinEEngine *_engine;
33 
34 public:
35  struct T_RAIN {
36  int32 XRain;
37  int32 YRain;
38  int32 ZRain;
39  int32 Timer;
40  };
41 
42  Rain(TwinEEngine *engine) /*: _engine(engine) */ {}
43 
44  void InitOneRain(T_RAIN *pt);
45  void InitRain();
46  void GereRain();
47  void ClearImpactRain();
48  void AffRain();
49 };
50 
51 } // namespace TwinE
52 
53 #endif
Definition: twine.h:207
Definition: achievements_tables.h:27
Definition: rain.h:30
Definition: rain.h:35