ScummVM API documentation
rain.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SCENE_RAIN_H
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#define TWINE_SCENE_RAIN_H
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#include "twine/scene/actor.h"
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#include "twine/twine.h"
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namespace
TwinE
{
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class
Rain
{
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private
:
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TwinEEngine
*_engine;
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public
:
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struct
T_RAIN
{
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int32 XRain;
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int32 YRain;
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int32 ZRain;
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int32 Timer;
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};
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Rain
(
TwinEEngine
*engine) : _engine(engine) {}
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void
InitOneRain(
T_RAIN
*pt);
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void
InitRain();
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void
GereRain();
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void
ClearImpactRain();
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void
AffRain();
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};
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}
// namespace TwinE
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#endif
TwinE::TwinEEngine
Definition:
twine.h:205
TwinE
Definition:
achievements_tables.h:27
TwinE::Rain
Definition:
rain.h:30
TwinE::Rain::T_RAIN
Definition:
rain.h:35
engines
twine
scene
rain.h
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