ScummVM API documentation
ObjectContainer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose _names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H
23 #define QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H
24 
25 namespace QDEngine {
26 
28  QDObjects _objects;
29  int _current;
30  mgVect3f _coord;
31 #ifdef _DEBUG
32  Common::String _name;
33 #endif
34  const char *name() const;
35  void pushObject(QDObject& obj);
36 
37 public:
39  void release(MinigameManager *runtime);
40 
41  bool load(const char *_name, MinigameManager *runtime, bool hide = true);
42  void hideAll(MinigameManager *runtime);
43 
44  const mgVect3f &coord() const {
45  return _coord;
46  }
47 
48  QDObject getObject();
49  void releaseObject(QDObject& obj, MinigameManager *runtime);
50 };
51 
52 } // namespace QDEngine
53 
54 #endif // QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H
Definition: str.h:59
Definition: common.h:34
Definition: RunTime.h:94
Базовый класс для игровых ресурсов.
Definition: console.h:28
Definition: ObjectContainer.h:27