28 #ifndef GROOVIE_LOGIC_PENTE_H 29 #define GROOVIE_LOGIC_PENTE_H 31 #include "common/random.h" 32 #include "common/system.h" 40 struct pentePlayerTable;
49 void animateCapturesCheckWinner(byte *vars);
50 void opQueryPiece(byte *vars);
52 void addLine(
int x,
int y,
int linesCounter);
53 void buildLookupTable();
55 void penteInit(uint width, uint height, uint length);
56 int &getPlayerTable(
bool staufTurn, pentePlayerTable *&pt);
57 void scoreLine(uint16 lineIndex,
bool isStaufTurn,
bool revert);
58 void calcTouchingPieces(byte moveX, byte moveY,
bool revert);
59 void updateScore(byte x, byte y,
bool whose_turn);
60 void revertScore(byte x, byte y);
61 byte scoreCaptureSingle(byte x, byte y,
int slopeX,
int slopeY);
62 uint scoreCapture(byte x, byte y);
63 void animateCapture(
short move, byte *bitMaskG,
short *outCapture1,
short *outCapture2);
64 void revertCapture(byte x, byte y, byte y2);
65 int scoreMoveAndRevert(byte x, byte y,
char depth,
int parentScore,
bool &gameOver);
66 int scoreMoveAndRevert(byte x, byte y,
char depth,
int parentScore);
67 int aiRecurseTail(
int parentScore);
68 int aiRecurse(
char depth,
int parentScore);
69 uint16 aiGetBestMove(byte depth);
72 void testRandomGame(uint32 seed);
76 byte _animateCapturesBitMask;
78 short _nextCapturedSpot;
85 #endif // GROOVIE_LOGIC_PENTE_H
Out move(In first, In last, Out dst)
Definition: algorithm.h:109