ScummVM API documentation
pente.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
23  * this code on November 10th, 2021, to be use in closed-source products.
24  * Therefore, any contributions (commits) to it will also be dual-licensed.
25  *
26  */
27 
28 #ifndef GROOVIE_LOGIC_PENTE_H
29 #define GROOVIE_LOGIC_PENTE_H
30 
31 #include "common/random.h"
32 #include "common/system.h"
33 
34 namespace Groovie {
35 
36 /*
37  * Pente puzzle at the end of the game.
38  */
39 
40 struct pentePlayerTable;
41 struct penteTable;
42 
43 class PenteGame {
44 public:
45  PenteGame(bool easierAi);
46  void run(byte *vars);
47 
48 private:
49  void animateCapturesCheckWinner(byte *vars);
50  void opQueryPiece(byte *vars);
51 
52  void addLine(int x, int y, int linesCounter);
53  void buildLookupTable();
54  void penteDeInit();
55  void penteInit(uint width, uint height, uint length);
56  int &getPlayerTable(bool staufTurn, pentePlayerTable *&pt);
57  void scoreLine(uint16 lineIndex, bool isStaufTurn, bool revert);
58  void calcTouchingPieces(byte moveX, byte moveY, bool revert);
59  void updateScore(byte x, byte y, bool whose_turn);
60  void revertScore(byte x, byte y);
61  byte scoreCaptureSingle(byte x, byte y, int slopeX, int slopeY);
62  uint scoreCapture(byte x, byte y);
63  void animateCapture(short move, byte *bitMaskG, short *outCapture1, short *outCapture2);
64  void revertCapture(byte x, byte y, byte y2);
65  int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore, bool &gameOver);
66  int scoreMoveAndRevert(byte x, byte y, char depth, int parentScore);
67  int aiRecurseTail(int parentScore);
68  int aiRecurse(char depth, int parentScore);
69  uint16 aiGetBestMove(byte depth);
70  void test();
71  bool testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
72  void testRandomGame(uint32 seed);
73 
74  Common::RandomSource _random;
75 
76  byte _animateCapturesBitMask;
77  short _previousMove;
78  short _nextCapturedSpot;
79  penteTable *_table;
80  bool _easierAi;
81 };
82 
83 } // End of Groovie namespace
84 
85 #endif // GROOVIE_LOGIC_PENTE_H
Definition: random.h:44
Out move(In first, In last, Out dst)
Definition: algorithm.h:109
Definition: pente.h:43
Definition: cursor.h:32