ScummVM API documentation
sound_midi.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 // Music class
23 
24 #ifndef AGI_SOUND_MIDI_H
25 #define AGI_SOUND_MIDI_H
26 
27 #include "agi/sound.h"
28 
29 #include "audio/midiplayer.h"
30 
31 namespace Agi {
32 
33 class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
34 public:
35  SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer);
36 
37  void play(int resnum) override;
38  // We must overload stop() here to implement the pure virtual
39  // stop() method of the SoundGen class.
40  void stop() override { Audio::MidiPlayer::stop(); }
41 
42  // MidiDriver_BASE interface implementation
43  void send(uint32 b) override;
44 
45  // Overload Audio::MidiPlayer method
46  void sendToChannel(byte channel, uint32 b) override;
47  void endOfTrack() override;
48 
49 private:
50  bool _isGM;
51 };
52 
53 } // End of namespace Agi
54 
55 #endif
Definition: midiplayer.h:63
Definition: agi.h:713
Definition: sound.h:57
Definition: sound_midi.h:33
void sendToChannel(byte channel, uint32 b) override
void endOfTrack() override
Definition: mixer.h:59
void send(uint32 b) override
Definition: agi.h:63