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virtual bool | promptIsEnabled () |
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virtual int | getKeypress ()=0 |
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virtual bool | isKeypress ()=0 |
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virtual void | clearKeyQueue ()=0 |
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| AgiBase (OSystem *syst, const AGIGameDescription *gameDesc) |
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virtual void | clearImageStack ()=0 |
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virtual void | recordImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7)=0 |
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virtual void | replayImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7)=0 |
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virtual void | releaseImageStack ()=0 |
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bool | getFlag (int16 flagNr) |
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void | setFlag (int16 flagNr, bool newState) |
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void | flipFlag (int16 flagNr) |
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void | setFlagOrVar (int16 flagNr, bool newState) |
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uint32 | getGameID () const |
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uint32 | getFeatures () const |
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uint16 | getVersion () const |
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uint16 | getGameType () const |
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Common::Language | getLanguage () const |
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bool | isLanguageRTL () const |
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Common::Platform | getPlatform () const |
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const char * | getGameMD5 () const |
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void | initFeatures () |
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void | initVersion () |
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const char * | getDiskName (uint16 id) |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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const byte * | getFontData () |
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void | cycleInnerLoopActive (int16 loopType) |
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void | cycleInnerLoopInactive () |
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bool | cycleInnerLoopIsActive () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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