ScummVM API documentation
Agi::AgiBase Class Referenceabstract
Inheritance diagram for Agi::AgiBase:
Engine Agi::AgiEngine Agi::PreAgiEngine Agi::MickeyEngine Agi::TrollEngine Agi::WinnieEngine

Public Member Functions

virtual bool promptIsEnabled ()
 
virtual int getKeypress ()=0
 
virtual bool isKeypress ()=0
 
virtual void clearKeyQueue ()=0
 
 AgiBase (OSystem *syst, const AGIGameDescription *gameDesc)
 
virtual void clearImageStack ()=0
 
virtual void recordImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7)=0
 
virtual void replayImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7)=0
 
virtual void releaseImageStack ()=0
 
bool getFlag (int16 flagNr)
 
void setFlag (int16 flagNr, bool newState)
 
void flipFlag (int16 flagNr)
 
uint32 getGameID () const
 
uint32 getFeatures () const
 
uint16 getVersion () const
 
uint16 getGameType () const
 
Common::Language getLanguage () const
 
bool isLanguageRTL () const
 
Common::Platform getPlatform () const
 
const char * getGameMD5 () const
 
void initFeatures ()
 
void initVersion ()
 
const char * getDiskName (uint16 id)
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
const byte * getFontData ()
 
void cycleInnerLoopActive (int16 loopType)
 
void cycleInnerLoopInactive ()
 
bool cycleInnerLoopIsActive ()
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameState (int slot)
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

Words_words
 
GfxFont_font
 
GfxMgr_gfx
 
Common::RenderMode _renderMode
 
AgiDebug _debug
 
AgiGame _game
 
Common::RandomSource_rnd
 
SoundMgr_sound
 
Mouse _mouse
 
bool _noSaveLoadAllowed
 
int _soundemu
 
const AGIGameDescription_gameDescription
 
uint32 _gameFeatures
 
uint16 _gameVersion
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

Common::Error init ()
 
virtual Common::Error go ()=0
 
Common::Error run () override
 
bool hasFeature (EngineFeature f) const override
 
virtual void initialize ()=0
 
void initRenderMode ()
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static MetaEngineDetectiongetMetaEngineDetection ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 

Member Function Documentation

◆ run()

Common::Error Agi::AgiBase::run ( )
inlineoverrideprotectedvirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ hasFeature()

bool Agi::AgiBase::hasFeature ( EngineFeature  f) const
overrideprotectedvirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Agi::AgiBase::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool Agi::AgiBase::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.


The documentation for this class was generated from the following file: