ScummVM API documentation
saycommand.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MUTATIONOFJB_SAYCOMMAND_H
23 #define MUTATIONOFJB_SAYCOMMAND_H
24 
25 #include "mutationofjb/commands/seqcommand.h"
26 #include "common/str.h"
27 
28 namespace MutationOfJB {
29 
31 public:
32  SayCommandParser() {}
33 
34  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
35 };
36 
37 class SayCommand : public SeqCommand {
38 public:
39  SayCommand(const Common::String &lineToSay, const Common::String &voiceFile, bool waitForPrevious, bool talkingAnimation) :
40  _lineToSay(lineToSay),
41  _voiceFile(voiceFile),
42  _waitForPrevious(waitForPrevious),
43  _talkingAnimation(talkingAnimation) {}
44  ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
45  Common::String debugString() const override;
46 private:
47  Common::String _lineToSay;
48  Common::String _voiceFile;
49  bool _waitForPrevious;
50  bool _talkingAnimation;
51 };
52 
53 }
54 
55 #endif
Definition: str.h:59
Definition: script.h:106
Definition: seqcommand.h:30
Definition: script.h:71
Definition: command.h:85
Definition: animationdecoder.h:36
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: seqcommand.h:38
Definition: saycommand.h:37
Definition: saycommand.h:30