22 #include "ultima/ultima8/misc/common_types.h" 23 #include "graphics/surface.h" 25 #ifndef ULTIMA8_WORLD_MINIMAP_H 26 #define ULTIMA8_WORLD_MINIMAP_H 38 #define MINMAPGUMP_SCALE 8 45 uint32 sampleAtPoint(
const CurrentMap &map,
int x,
int y);
46 uint32 sampleAtPoint(
const Item &item,
int x,
int y);
56 uint32 getMapNum()
const {
return _mapNum; }
Definition: detection.h:27
Path
Definition: game.h:75
Definition: algorithm.h:29
Definition: current_map.h:44