This is the complete list of members for Wintermute::BaseGameMusic, including all inherited members.
| BaseGameMusic(BaseGame *gameRef) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| cleanup() (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| pauseMusic(int channel) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| persistChannels(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| persistCrossfadeSettings(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| playMusic(int channel, const char *filename, bool looping=true, uint32 loopStart=0) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| resumeMusic(int channel) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| setMusicStartTime(int channel, uint32 time) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| stopMusic(int channel) (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic | |
| updateMusicCrossfade() (defined in Wintermute::BaseGameMusic) | Wintermute::BaseGameMusic |