ScummVM API documentation
Wintermute::BaseGameMusic Member List

This is the complete list of members for Wintermute::BaseGameMusic, including all inherited members.

BaseGameMusic(BaseGame *gameRef) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
cleanup() (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
pauseMusic(int channel) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
persistChannels(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
persistCrossfadeSettings(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
playMusic(int channel, const char *filename, bool looping=true, uint32 loopStart=0) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
resumeMusic(int channel) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
setMusicStartTime(int channel, uint32 time) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
stopMusic(int channel) (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic
updateMusicCrossfade() (defined in Wintermute::BaseGameMusic)Wintermute::BaseGameMusic