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| BaseGameMusic (BaseGame *gameRef) |
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void | cleanup () |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) |
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bool | resumeMusic (int channel) |
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bool | setMusicStartTime (int channel, uint32 time) |
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bool | pauseMusic (int channel) |
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bool | stopMusic (int channel) |
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bool | playMusic (int channel, const char *filename, bool looping=true, uint32 loopStart=0) |
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bool | updateMusicCrossfade () |
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bool | persistChannels (BasePersistenceManager *persistMgr) |
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bool | persistCrossfadeSettings (BasePersistenceManager *persistMgr) |
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The documentation for this class was generated from the following file: