ScummVM API documentation
setobjectframecommand.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H
23 #define MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H
24 
25 #include "mutationofjb/commands/seqcommand.h"
26 #include "common/str.h"
27 
28 namespace MutationOfJB {
29 
31 public:
33 
34  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
35 };
36 
38 public:
39  SetObjectFrameCommand(uint8 objectId, uint8 frame) : _objectId(objectId), _frame(frame) {}
40 
41  ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
42  Common::String debugString() const override;
43 private:
44  uint8 _objectId;
45  uint8 _frame;
46 };
47 
48 }
49 
50 #endif
Definition: setobjectframecommand.h:30
Definition: setobjectframecommand.h:37
Definition: str.h:59
Definition: script.h:106
Definition: seqcommand.h:30
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: script.h:71
Definition: command.h:85
Definition: animationdecoder.h:36
Definition: seqcommand.h:38