#include <actor.h>
Public Attributes | |
uint16 | givenNothing: 1 |
uint16 | unk2: 1 |
uint16 | unk3: 1 |
uint16 | unk4: 1 |
uint16 | kashes: 1 |
uint16 | lifepoints: 1 |
uint16 | magicpoints: 1 |
uint16 | key: 1 |
uint16 | cloverleaf: 1 |
uint16 | unused: 7 |
Bonus type flags - a bitfield value, of which the bits mean: bit 8: clover leaf, bit 7: small key, bit 6: magic, bit 5: life, bit 4: money, If more than one type of bonus is selected, the actual type of bonus will be chosen randomly each time player uses Action.