ScummVM API documentation
ref.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_SCRIPT_REF_H
23 #define NANCY_SCRIPT_REF_H
24 
25 #include "graphics/managed_surface.h"
26 
27 namespace Nancy {
28 namespace Script {
29 
30 // A "Ref" is an image scripts look things up in instead of showing it: the
31 // colors of its pixels say what is where. The map the player walks around on
32 // has one for every part of it, painted in the colors of where one can go.
33 
34 // What to do about a place that is outside of the image
35 enum RefEdgeMode {
36  kRefClamp = 0, // take the nearest pixel
37  kRefWrap = 1, // start over at the other side
38  kRefDismiss = 2 // there is nothing there
39 };
40 
41 struct RefImage {
43  RefEdgeMode edgeMode = kRefClamp;
44 
45  // Returns false when there is no pixel at that place
46  bool getPixel(int x, int y, uint32 &argb) const;
47 };
48 
49 } // End of namespace Script
50 } // End of namespace Nancy
51 
52 #endif // NANCY_SCRIPT_REF_H
Definition: managed_surface.h:51
Definition: ref.h:41
Definition: actionmanager.h:32