ScummVM API documentation
ref.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_SCRIPT_REF_H
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#define NANCY_SCRIPT_REF_H
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#include "graphics/managed_surface.h"
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namespace
Nancy
{
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namespace
Script {
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// A "Ref" is an image scripts look things up in instead of showing it: the
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// colors of its pixels say what is where. The map the player walks around on
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// has one for every part of it, painted in the colors of where one can go.
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// What to do about a place that is outside of the image
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enum
RefEdgeMode {
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kRefClamp = 0,
// take the nearest pixel
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kRefWrap = 1,
// start over at the other side
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kRefDismiss = 2
// there is nothing there
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};
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struct
RefImage
{
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Graphics::ManagedSurface
image;
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RefEdgeMode edgeMode = kRefClamp;
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// Returns false when there is no pixel at that place
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bool
getPixel(
int
x,
int
y, uint32 &argb)
const
;
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};
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}
// End of namespace Script
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}
// End of namespace Nancy
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#endif // NANCY_SCRIPT_REF_H
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Nancy::Script::RefImage
Definition:
ref.h:41
Nancy
Definition:
actionmanager.h:32
engines
nancy
script
ref.h
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