ScummVM API documentation
Saga2::MotionTask Member List

This is the complete list of members for Saga2::MotionTask, including all inherited members.

_d (defined in Saga2::MotionTask)Saga2::MotionTask
_o (defined in Saga2::MotionTask)Saga2::MotionTask
abortPathFind (defined in Saga2::MotionTask)Saga2::MotionTaskfriend
acceptHit(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
actionCounter (defined in Saga2::MotionTask)Saga2::MotionTask
attacker (defined in Saga2::MotionTask)Saga2::MotionTask
blockingObject(Actor *thisAttacker) (defined in Saga2::MotionTask)Saga2::MotionTask
castSpell(Actor &obj, SkillProto &spell, GameObject &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
castSpell(Actor &obj, SkillProto &spell, Location &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
castSpell(Actor &obj, SkillProto &spell, ActiveItem &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
changeDirectTarget(const TilePoint &newPos, bool run=false) (defined in Saga2::MotionTask)Saga2::MotionTask
changeTarget(const TilePoint &newPos, bool run=false) (defined in Saga2::MotionTask)Saga2::MotionTask
defenseFlags (defined in Saga2::MotionTask)Saga2::MotionTask
defensiveObj (defined in Saga2::MotionTask)Saga2::MotionTask
die(Actor &obj) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
directObject (defined in Saga2::MotionTask)Saga2::MotionTask
dodge(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
downLadder(Actor &obj) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
dropObject(Actor &a, GameObject &dObj, const Location &loc, int16 num=1) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
dropObjectOnObject(Actor &a, GameObject &dObj, GameObject &target, int16 num=1) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
dropObjectOnTAI(Actor &a, GameObject &dObj, ActiveItem &target, const Location &loc) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
enactor (defined in Saga2::MotionTask)Saga2::MotionTask
fallDown(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
finishAttack() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
finishDefense() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
finishTalking() (defined in Saga2::MotionTask)Saga2::MotionTask
finishTurn() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
finishWalk() (defined in Saga2::MotionTask)Saga2::MotionTask
fireBow(Actor &obj, GameObject &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
framesUntilStrike() (defined in Saga2::MotionTask)Saga2::MotionTask
freeFall(TilePoint &newPos, StandingTileInfo &sti) (defined in Saga2::MotionTask)Saga2::MotionTask
getTarget() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
getTether() (defined in Saga2::MotionTask)Saga2::MotionTask
give(Actor &obj, Actor &givee) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
give(ThreadID th, Actor &obj, Actor &givee) (defined in Saga2::MotionTask)Saga2::MotionTaskinlinestatic
indirectObject (defined in Saga2::MotionTask)Saga2::MotionTask
initMotionTasks() (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
isAttack() (defined in Saga2::MotionTask)Saga2::MotionTask
isDefense() (defined in Saga2::MotionTask)Saga2::MotionTask
isDodging(Actor *thisAttacker) (defined in Saga2::MotionTask)Saga2::MotionTaskinline
isMeleeAttack() (defined in Saga2::MotionTask)Saga2::MotionTask
isPrivledged() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
isReflex() (defined in Saga2::MotionTask)Saga2::MotionTask
isRunning() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
isTethered() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
isTurn() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
isWalk() (defined in Saga2::MotionTask)Saga2::MotionTask
isWalkToDest() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
isWander() (defined in Saga2::MotionTask)Saga2::MotionTaskinline
jump(Actor &obj) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
kOneHandedParryHigh enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kOneHandedParryLow enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kOneHandedSwingHigh enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kOneHandedSwingLow enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kOneHandedThrust enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kTwoHandedSwingHigh enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kTwoHandedSwingLeftHigh enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kTwoHandedSwingLeftLow enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kTwoHandedSwingLow enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kTwoHandedSwingRightHigh enum value (defined in Saga2::MotionTask)Saga2::MotionTask
kTwoHandedSwingRightLow enum value (defined in Saga2::MotionTask)Saga2::MotionTask
moveCount (defined in Saga2::MotionTask)Saga2::MotionTask
oneHandedParry(Actor &obj, GameObject &weapon, Actor &opponent) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
OneHandedParryTypes enum name (defined in Saga2::MotionTask)Saga2::MotionTask
oneHandedSwing(Actor &obj, GameObject &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
OneHandedSwingTypes enum name (defined in Saga2::MotionTask)Saga2::MotionTask
RequestPath (defined in Saga2::MotionTask)Saga2::MotionTaskfriend
RequestWanderPath (defined in Saga2::MotionTask)Saga2::MotionTaskfriend
shieldParry(Actor &obj, GameObject &shield, Actor &opponent) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
shootObject(GameObject &obj, Actor &doer, GameObject &target, int16 speed) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
staggerTo(Actor &obj, const TilePoint &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
TAI (defined in Saga2::MotionTask)Saga2::MotionTask
talk(Actor &obj) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
testCollision(GameObject &obstacle) (defined in Saga2::MotionTask)Saga2::MotionTask
tetheredWander(Actor &obj, const TileRegion &tether, bool run=false) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
throwObject(GameObject &obj, const TilePoint &velocity) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
throwObjectTo(GameObject &obj, const TilePoint &where) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
turn(Actor &obj, Direction dir) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
turn(ThreadID th, Actor &obj, Direction dir) (defined in Saga2::MotionTask)Saga2::MotionTaskinlinestatic
turnTowards(Actor &obj, const TilePoint &where) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
turnTowards(ThreadID th, Actor &obj, const TilePoint &where) (defined in Saga2::MotionTask)Saga2::MotionTaskinlinestatic
twoHandedParry(Actor &obj, GameObject &weapon, Actor &opponent) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
twoHandedSwing(Actor &obj, GameObject &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
TwoHandedSwingTypes enum name (defined in Saga2::MotionTask)Saga2::MotionTask
updatePositions() (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
upLadder(Actor &obj) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
useObject(Actor &a, GameObject &dObj) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
useObjectOnLocation(Actor &a, GameObject &dObj, const Location &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
useObjectOnObject(Actor &a, GameObject &dObj, GameObject &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
useObjectOnTAI(Actor &a, GameObject &dObj, ActiveItem &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
useTAI(Actor &a, ActiveItem &dTAI) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
useWand(Actor &obj, GameObject &target) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
wait(Actor &a) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
walkTo(Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
walkTo(ThreadID th, Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask)Saga2::MotionTaskinlinestatic
walkToDirect(Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic
walkToDirect(ThreadID th, Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask)Saga2::MotionTaskinlinestatic
wander(Actor &obj, bool run=false) (defined in Saga2::MotionTask)Saga2::MotionTaskstatic