This is the complete list of members for Saga2::MotionTask, including all inherited members.
| _d (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| _o (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| abortPathFind (defined in Saga2::MotionTask) | Saga2::MotionTask | friend |
| acceptHit(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| actionCounter (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| attacker (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| blockingObject(Actor *thisAttacker) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| castSpell(Actor &obj, SkillProto &spell, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| castSpell(Actor &obj, SkillProto &spell, Location &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| castSpell(Actor &obj, SkillProto &spell, ActiveItem &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| changeDirectTarget(const TilePoint &newPos, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| changeTarget(const TilePoint &newPos, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| defenseFlags (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| defensiveObj (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| die(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| directObject (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| dodge(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| downLadder(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| dropObject(Actor &a, GameObject &dObj, const Location &loc, int16 num=1) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| dropObjectOnObject(Actor &a, GameObject &dObj, GameObject &target, int16 num=1) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| dropObjectOnTAI(Actor &a, GameObject &dObj, ActiveItem &target, const Location &loc) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| enactor (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| fallDown(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| finishAttack() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| finishDefense() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| finishTalking() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| finishTurn() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| finishWalk() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| fireBow(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| framesUntilStrike() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| freeFall(TilePoint &newPos, StandingTileInfo &sti) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| getTarget() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| getTether() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| give(Actor &obj, Actor &givee) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| give(ThreadID th, Actor &obj, Actor &givee) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
| indirectObject (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| initMotionTasks() (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| isAttack() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| isDefense() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| isDodging(Actor *thisAttacker) (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| isMeleeAttack() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| isPrivledged() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| isReflex() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| isRunning() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| isTethered() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| isTurn() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| isWalk() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| isWalkToDest() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| isWander() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
| jump(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| kOneHandedParryHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kOneHandedParryLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kOneHandedSwingHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kOneHandedSwingLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kOneHandedThrust enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kTwoHandedSwingHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kTwoHandedSwingLeftHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kTwoHandedSwingLeftLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kTwoHandedSwingLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kTwoHandedSwingRightHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| kTwoHandedSwingRightLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| moveCount (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| oneHandedParry(Actor &obj, GameObject &weapon, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| OneHandedParryTypes enum name (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| oneHandedSwing(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| OneHandedSwingTypes enum name (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| RequestPath (defined in Saga2::MotionTask) | Saga2::MotionTask | friend |
| RequestWanderPath (defined in Saga2::MotionTask) | Saga2::MotionTask | friend |
| shieldParry(Actor &obj, GameObject &shield, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| shootObject(GameObject &obj, Actor &doer, GameObject &target, int16 speed) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| staggerTo(Actor &obj, const TilePoint &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| TAI (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| talk(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| testCollision(GameObject &obstacle) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| tetheredWander(Actor &obj, const TileRegion &tether, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| throwObject(GameObject &obj, const TilePoint &velocity) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| throwObjectTo(GameObject &obj, const TilePoint &where) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| turn(Actor &obj, Direction dir) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| turn(ThreadID th, Actor &obj, Direction dir) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
| turnTowards(Actor &obj, const TilePoint &where) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| turnTowards(ThreadID th, Actor &obj, const TilePoint &where) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
| twoHandedParry(Actor &obj, GameObject &weapon, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| twoHandedSwing(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| TwoHandedSwingTypes enum name (defined in Saga2::MotionTask) | Saga2::MotionTask | |
| updatePositions() (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| upLadder(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| useObject(Actor &a, GameObject &dObj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| useObjectOnLocation(Actor &a, GameObject &dObj, const Location &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| useObjectOnObject(Actor &a, GameObject &dObj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| useObjectOnTAI(Actor &a, GameObject &dObj, ActiveItem &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| useTAI(Actor &a, ActiveItem &dTAI) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| useWand(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| wait(Actor &a) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| walkTo(Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| walkTo(ThreadID th, Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
| walkToDirect(Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
| walkToDirect(ThreadID th, Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
| wander(Actor &obj, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |