This is the complete list of members for Saga2::MotionTask, including all inherited members.
_d (defined in Saga2::MotionTask) | Saga2::MotionTask | |
_o (defined in Saga2::MotionTask) | Saga2::MotionTask | |
abortPathFind (defined in Saga2::MotionTask) | Saga2::MotionTask | friend |
acceptHit(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
actionCounter (defined in Saga2::MotionTask) | Saga2::MotionTask | |
attacker (defined in Saga2::MotionTask) | Saga2::MotionTask | |
blockingObject(Actor *thisAttacker) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
castSpell(Actor &obj, SkillProto &spell, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
castSpell(Actor &obj, SkillProto &spell, Location &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
castSpell(Actor &obj, SkillProto &spell, ActiveItem &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
changeDirectTarget(const TilePoint &newPos, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
changeTarget(const TilePoint &newPos, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
defenseFlags (defined in Saga2::MotionTask) | Saga2::MotionTask | |
defensiveObj (defined in Saga2::MotionTask) | Saga2::MotionTask | |
die(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
directObject (defined in Saga2::MotionTask) | Saga2::MotionTask | |
dodge(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
downLadder(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
dropObject(Actor &a, GameObject &dObj, const Location &loc, int16 num=1) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
dropObjectOnObject(Actor &a, GameObject &dObj, GameObject &target, int16 num=1) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
dropObjectOnTAI(Actor &a, GameObject &dObj, ActiveItem &target, const Location &loc) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
enactor (defined in Saga2::MotionTask) | Saga2::MotionTask | |
fallDown(Actor &obj, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
finishAttack() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
finishDefense() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
finishTalking() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
finishTurn() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
finishWalk() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
fireBow(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
framesUntilStrike() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
freeFall(TilePoint &newPos, StandingTileInfo &sti) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
getTarget() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
getTether() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
give(Actor &obj, Actor &givee) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
give(ThreadID th, Actor &obj, Actor &givee) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
indirectObject (defined in Saga2::MotionTask) | Saga2::MotionTask | |
initMotionTasks() (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
isAttack() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
isDefense() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
isDodging(Actor *thisAttacker) (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
isMeleeAttack() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
isPrivledged() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
isReflex() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
isRunning() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
isTethered() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
isTurn() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
isWalk() (defined in Saga2::MotionTask) | Saga2::MotionTask | |
isWalkToDest() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
isWander() (defined in Saga2::MotionTask) | Saga2::MotionTask | inline |
jump(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
kOneHandedParryHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kOneHandedParryLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kOneHandedSwingHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kOneHandedSwingLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kOneHandedThrust enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kTwoHandedSwingHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kTwoHandedSwingLeftHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kTwoHandedSwingLeftLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kTwoHandedSwingLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kTwoHandedSwingRightHigh enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
kTwoHandedSwingRightLow enum value (defined in Saga2::MotionTask) | Saga2::MotionTask | |
moveCount (defined in Saga2::MotionTask) | Saga2::MotionTask | |
oneHandedParry(Actor &obj, GameObject &weapon, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
OneHandedParryTypes enum name (defined in Saga2::MotionTask) | Saga2::MotionTask | |
oneHandedSwing(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
OneHandedSwingTypes enum name (defined in Saga2::MotionTask) | Saga2::MotionTask | |
RequestPath (defined in Saga2::MotionTask) | Saga2::MotionTask | friend |
RequestWanderPath (defined in Saga2::MotionTask) | Saga2::MotionTask | friend |
shieldParry(Actor &obj, GameObject &shield, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
shootObject(GameObject &obj, Actor &doer, GameObject &target, int16 speed) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
staggerTo(Actor &obj, const TilePoint &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
TAI (defined in Saga2::MotionTask) | Saga2::MotionTask | |
talk(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
testCollision(GameObject &obstacle) (defined in Saga2::MotionTask) | Saga2::MotionTask | |
tetheredWander(Actor &obj, const TileRegion &tether, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
throwObject(GameObject &obj, const TilePoint &velocity) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
throwObjectTo(GameObject &obj, const TilePoint &where) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
turn(Actor &obj, Direction dir) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
turn(ThreadID th, Actor &obj, Direction dir) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
turnTowards(Actor &obj, const TilePoint &where) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
turnTowards(ThreadID th, Actor &obj, const TilePoint &where) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
twoHandedParry(Actor &obj, GameObject &weapon, Actor &opponent) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
twoHandedSwing(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
TwoHandedSwingTypes enum name (defined in Saga2::MotionTask) | Saga2::MotionTask | |
updatePositions() (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
upLadder(Actor &obj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
useObject(Actor &a, GameObject &dObj) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
useObjectOnLocation(Actor &a, GameObject &dObj, const Location &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
useObjectOnObject(Actor &a, GameObject &dObj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
useObjectOnTAI(Actor &a, GameObject &dObj, ActiveItem &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
useTAI(Actor &a, ActiveItem &dTAI) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
useWand(Actor &obj, GameObject &target) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
wait(Actor &a) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
walkTo(Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
walkTo(ThreadID th, Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
walkToDirect(Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |
walkToDirect(ThreadID th, Actor &obj, const TilePoint &target, bool run=false, bool canAgitate=true) (defined in Saga2::MotionTask) | Saga2::MotionTask | inlinestatic |
wander(Actor &obj, bool run=false) (defined in Saga2::MotionTask) | Saga2::MotionTask | static |