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| | LocalResourceFile (const Common::Path &filename) |
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| | LocalResourceFile (Resources *owner, const Common::Path &filename) |
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| bool | isSaving () const |
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void | syncString (const char *&str) override |
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void | syncStrings (const char **str, size_t count) override |
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void | syncStrings2D (const char **str, size_t count1, size_t count2) override |
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void | syncNumber (int &val) override |
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void | syncNumbers (int *vals, size_t count) override |
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void | syncNumbers2D (int *vals, size_t count1, size_t count2) override |
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void | syncNumbers3D (int *vals, size_t count1, size_t count2, size_t count3) override |
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void | syncBytes (byte *vals, size_t count) override |
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void | syncBytes2D (byte *vals, size_t count1, size_t count2) override |
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| | ResourceFile (const Common::Path &filename) |
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| virtual | ~ResourceFile () |
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| virtual void | synchronize ()=0 |
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Derived base class for resources that have their contents within the executable rather than a data file. This will allow the data for a particular Ultima game to be gradually built up without repeatedly regenerating a data file. Once a game has been properly tested, then it can be moved out.