ScummVM API documentation
HDB::HDBGame Member List

This is the complete list of members for HDB::HDBGame, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_ai (defined in HDB::HDBGame)HDB::HDBGame
_currentInSaveFile (defined in HDB::HDBGame)HDB::HDBGame
_currentOutSaveFile (defined in HDB::HDBGame)HDB::HDBGame
_eventManEngineprotected
_fileMan (defined in HDB::HDBGame)HDB::HDBGame
_format (defined in HDB::HDBGame)HDB::HDBGame
_frames (defined in HDB::HDBGame)HDB::HDBGame
_gameDescription (defined in HDB::HDBGame)HDB::HDBGame
_gameShutdown (defined in HDB::HDBGame)HDB::HDBGame
_gfx (defined in HDB::HDBGame)HDB::HDBGame
_input (defined in HDB::HDBGame)HDB::HDBGame
_loadingScreenGfx (defined in HDB::HDBGame)HDB::HDBGame
_logoGfx (defined in HDB::HDBGame)HDB::HDBGame
_lua (defined in HDB::HDBGame)HDB::HDBGame
_mainMenuDialogEngineprotected
_map (defined in HDB::HDBGame)HDB::HDBGame
_menu (defined in HDB::HDBGame)HDB::HDBGame
_mixerEngine
_progressActive (defined in HDB::HDBGame)HDB::HDBGame
_progressCurrent (defined in HDB::HDBGame)HDB::HDBGame
_progressGfx (defined in HDB::HDBGame)HDB::HDBGame
_progressMarkGfx (defined in HDB::HDBGame)HDB::HDBGame
_progressMax (defined in HDB::HDBGame)HDB::HDBGame
_progressXOffset (defined in HDB::HDBGame)HDB::HDBGame
_progressY (defined in HDB::HDBGame)HDB::HDBGame
_rnd (defined in HDB::HDBGame)HDB::HDBGame
_saveFileManEngineprotected
_saveHeader (defined in HDB::HDBGame)HDB::HDBGame
_screenDrawHeight (defined in HDB::HDBGame)HDB::HDBGame
_screenDrawWidth (defined in HDB::HDBGame)HDB::HDBGame
_screenHeight (defined in HDB::HDBGame)HDB::HDBGame
_screenWidth (defined in HDB::HDBGame)HDB::HDBGame
_sound (defined in HDB::HDBGame)HDB::HDBGame
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
_window (defined in HDB::HDBGame)HDB::HDBGame
active (defined in HDB::HDBGame)HDB::HDBGame
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideHDB::HDBGamevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideHDB::HDBGamevirtual
changeGameState() (defined in HDB::HDBGame)HDB::HDBGame
changeLevel(const char *name) (defined in HDB::HDBGame)HDB::HDBGameinline
changeMap(const char *name) (defined in HDB::HDBGame)HDB::HDBGameinline
checkProgress() (defined in HDB::HDBGame)HDB::HDBGame
currentMapName() (defined in HDB::HDBGame)HDB::HDBGameinline
defaultSyncSoundSettings()Engineprotected
drawLoadingScreen() (defined in HDB::HDBGame)HDB::HDBGame
drawProgressBar() (defined in HDB::HDBGame)HDB::HDBGame
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
flipMute()Enginevirtual
genSaveFileName(uint slot, bool lua) (defined in HDB::HDBGame)HDB::HDBGame
getActionMode() (defined in HDB::HDBGame)HDB::HDBGameinline
getAutosaveSlot() constEngineinlinevirtual
getCheatingOn() (defined in HDB::HDBGame)HDB::HDBGameinline
getDebug() (defined in HDB::HDBGame)HDB::HDBGameinline
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getGameFile() const (defined in HDB::HDBGame)HDB::HDBGame
getGameFlags() const (defined in HDB::HDBGame)HDB::HDBGame
getGameId() const (defined in HDB::HDBGame)HDB::HDBGame
getGameState() (defined in HDB::HDBGame)HDB::HDBGameinline
getInMapName() (defined in HDB::HDBGame)HDB::HDBGameinline
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getPause() (defined in HDB::HDBGame)HDB::HDBGameinline
getPlatform() const (defined in HDB::HDBGame)HDB::HDBGame
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getStarsMonkeystone14() (defined in HDB::HDBGame)HDB::HDBGameinline
getStarsMonkeystone21() (defined in HDB::HDBGame)HDB::HDBGameinline
getStarsMonkeystone7() (defined in HDB::HDBGame)HDB::HDBGameinline
getTargetName() (defined in HDB::HDBGame)HDB::HDBGameinline
getTime() (defined in HDB::HDBGame)HDB::HDBGameinline
getTimerManager()Engineinline
getTimeSlice() (defined in HDB::HDBGame)HDB::HDBGameinline
getTimeSliceDelta() (defined in HDB::HDBGame)HDB::HDBGameinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
hasFeature(Engine::EngineFeature f) const overrideHDB::HDBGamevirtual
HDBGame(OSystem *syst, const ADGameDescription *gameDesc) (defined in HDB::HDBGame)HDB::HDBGame
init() (defined in HDB::HDBGame)HDB::HDBGame
initializePath(const Common::FSNode &gamePath) overrideHDB::HDBGamevirtual
isDataAndCDAudioReadFromSameCD()Engine
isDemo() const (defined in HDB::HDBGame)HDB::HDBGame
isHandango() const (defined in HDB::HDBGame)HDB::HDBGame
isPaused() constEngineinline
isPPC() const (defined in HDB::HDBGame)HDB::HDBGame
isVoiceless() (defined in HDB::HDBGame)HDB::HDBGameinline
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
lastMapName() (defined in HDB::HDBGame)HDB::HDBGameinline
loadGame(Common::InSaveFile *in) (defined in HDB::HDBGame)HDB::HDBGame
loadGameDialog()Engine
loadGameState(int slot) overrideHDB::HDBGamevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
loadSaveFile(Common::InSaveFile *in) (defined in HDB::HDBGame)HDB::HDBGame
loadWhenReady(int slot) (defined in HDB::HDBGame)HDB::HDBGameinline
makeProgress() (defined in HDB::HDBGame)HDB::HDBGameinline
moveMap(int x, int y) (defined in HDB::HDBGame)HDB::HDBGame
openMainMenuDialog()Engine
paint() (defined in HDB::HDBGame)HDB::HDBGame
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Enginestatic
resetTimer() (defined in HDB::HDBGame)HDB::HDBGameinline
restartMap() (defined in HDB::HDBGame)HDB::HDBGame
run() overrideHDB::HDBGamevirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
save(Common::OutSaveFile *out) (defined in HDB::HDBGame)HDB::HDBGame
saveAutosaveIfEnabled()Engine
saveGame(Common::OutSaveFile *out) (defined in HDB::HDBGame)HDB::HDBGame
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideHDB::HDBGamevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
saveWhenReady(int slot) (defined in HDB::HDBGame)HDB::HDBGameinline
setActionMode(int status) (defined in HDB::HDBGame)HDB::HDBGameinline
setCheatingOn() (defined in HDB::HDBGame)HDB::HDBGameinline
setDebug(int flag) (defined in HDB::HDBGame)HDB::HDBGameinline
setDebugger(GUI::Debugger *debugger)Engineinline
setGameState(GameState gs) (defined in HDB::HDBGame)HDB::HDBGameinline
setGameToLoadSlot(int slot)Engine
setInMapName(const char *name) (defined in HDB::HDBGame)HDB::HDBGame
setMetaEngine(MetaEngine *metaEngine)Engineinline
setStarsMonkeystone14(int32 value) (defined in HDB::HDBGame)HDB::HDBGameinline
setStarsMonkeystone21(int32 value) (defined in HDB::HDBGame)HDB::HDBGameinline
setStarsMonkeystone7(int32 value) (defined in HDB::HDBGame)HDB::HDBGameinline
setTargetXY(int x, int y) (defined in HDB::HDBGame)HDB::HDBGame
setTotalPlayTime(uint32 time=0)Engine
setupProgressBar(int maxCount) (defined in HDB::HDBGame)HDB::HDBGame
shouldQuit()Enginestatic
slot (defined in HDB::HDBGame)HDB::HDBGame
start() (defined in HDB::HDBGame)HDB::HDBGame
startMap(const char *name) (defined in HDB::HDBGame)HDB::HDBGame
startMoveMap(int x, int y) (defined in HDB::HDBGame)HDB::HDBGame
stopProgress() (defined in HDB::HDBGame)HDB::HDBGameinline
syncSoundSettings() overrideHDB::HDBGamevirtual
togglePause() (defined in HDB::HDBGame)HDB::HDBGameinline
useEntity(AIEntity *e) (defined in HDB::HDBGame)HDB::HDBGame
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
~Engine()Enginevirtual
~HDBGame() override (defined in HDB::HDBGame)HDB::HDBGame