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| HDBGame (OSystem *syst, const ADGameDescription *gameDesc) |
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bool | hasFeature (Engine::EngineFeature f) const override |
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void | initializePath (const Common::FSNode &gamePath) override |
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Common::Error | run () override |
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void | syncSoundSettings () override |
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const char * | getGameId () const |
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const char * | getGameFile () const |
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uint32 | getGameFlags () const |
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Common::Platform | getPlatform () const |
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bool | isDemo () const |
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bool | isPPC () const |
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bool | isHandango () const |
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bool | init () |
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void | save (Common::OutSaveFile *out) |
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void | loadSaveFile (Common::InSaveFile *in) |
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void | start () |
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bool | restartMap () |
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bool | startMap (const char *name) |
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void | changeMap (const char *name) |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::Error | loadGameState (int slot) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | saveGame (Common::OutSaveFile *out) |
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void | loadGame (Common::InSaveFile *in) |
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Common::String | genSaveFileName (uint slot, bool lua) |
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void | saveWhenReady (int slot) |
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void | loadWhenReady (int slot) |
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void | setGameState (GameState gs) |
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GameState | getGameState () |
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void | changeGameState () |
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void | paint () |
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void | moveMap (int x, int y) |
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void | startMoveMap (int x, int y) |
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void | setTargetXY (int x, int y) |
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void | useEntity (AIEntity *e) |
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void | setupProgressBar (int maxCount) |
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void | drawProgressBar () |
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void | makeProgress () |
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void | checkProgress () |
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void | stopProgress () |
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void | drawLoadingScreen () |
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int | getActionMode () |
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void | setActionMode (int status) |
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void | togglePause () |
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bool | getPause () |
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void | resetTimer () |
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uint32 | getTime () |
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uint32 | getTimeSlice () |
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uint32 | getTimeSliceDelta () |
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const Common::String * | getTargetName () |
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int | getDebug () |
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void | setDebug (int flag) |
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bool | isVoiceless () |
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char * | lastMapName () |
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char * | currentMapName () |
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char * | getInMapName () |
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void | setInMapName (const char *name) |
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void | changeLevel (const char *name) |
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int32 | getStarsMonkeystone7 () |
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int32 | getStarsMonkeystone14 () |
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int32 | getStarsMonkeystone21 () |
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void | setStarsMonkeystone7 (int32 value) |
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void | setStarsMonkeystone14 (int32 value) |
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void | setStarsMonkeystone21 (int32 value) |
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void | setCheatingOn () |
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bool | getCheatingOn () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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void HDB::HDBGame::syncSoundSettings |
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overridevirtual |
Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.
The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).
- Note
- When setting volume levels, respect the "mute" config entry.
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The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.
Reimplemented from Engine.