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| HDBGame (OSystem *syst, const ADGameDescription *gameDesc) |
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bool | hasFeature (Engine::EngineFeature f) const override |
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void | initializePath (const Common::FSNode &gamePath) override |
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Common::Error | run () override |
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void | syncSoundSettings () override |
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const char * | getGameId () const |
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const char * | getGameFile () const |
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uint32 | getGameFlags () const |
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Common::Platform | getPlatform () const |
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bool | isDemo () const |
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bool | isPPC () const |
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bool | isHandango () const |
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bool | init () |
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void | save (Common::OutSaveFile *out) |
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void | loadSaveFile (Common::InSaveFile *in) |
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void | start () |
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bool | restartMap () |
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bool | startMap (const char *name) |
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void | changeMap (const char *name) |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::Error | loadGameState (int slot) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | saveGame (Common::OutSaveFile *out) |
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void | loadGame (Common::InSaveFile *in) |
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Common::String | genSaveFileName (uint slot, bool lua) |
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void | saveWhenReady (int slot) |
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void | loadWhenReady (int slot) |
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void | setGameState (GameState gs) |
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GameState | getGameState () |
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void | changeGameState () |
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void | paint () |
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void | moveMap (int x, int y) |
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void | startMoveMap (int x, int y) |
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void | setTargetXY (int x, int y) |
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void | useEntity (AIEntity *e) |
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void | setupProgressBar (int maxCount) |
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void | drawProgressBar () |
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void | makeProgress () |
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void | checkProgress () |
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void | stopProgress () |
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void | drawLoadingScreen () |
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int | getActionMode () |
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void | setActionMode (int status) |
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void | togglePause () |
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bool | getPause () |
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void | resetTimer () |
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uint32 | getTime () |
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uint32 | getTimeSlice () |
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uint32 | getTimeSliceDelta () |
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const Common::String * | getTargetName () |
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int | getDebug () |
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void | setDebug (int flag) |
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bool | isVoiceless () |
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char * | lastMapName () |
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char * | currentMapName () |
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char * | getInMapName () |
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void | setInMapName (const char *name) |
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void | changeLevel (const char *name) |
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int32 | getStarsMonkeystone7 () |
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int32 | getStarsMonkeystone14 () |
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int32 | getStarsMonkeystone21 () |
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void | setStarsMonkeystone7 (int32 value) |
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void | setStarsMonkeystone14 (int32 value) |
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void | setStarsMonkeystone21 (int32 value) |
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void | setCheatingOn () |
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bool | getCheatingOn () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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