ScummVM API documentation
shuttlehud.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * Copyright (C) 1995-1997 Presto Studios, Inc.
9  *
10  * This program is free software: you can redistribute it and/or modify
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13  * (at your option) any later version.
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15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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23  */
24 
25 #ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H
26 #define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H
27 
28 #include "pegasus/elements.h"
29 #include "pegasus/timers.h"
30 
31 namespace Pegasus {
32 
33 class ShuttleHUD : public DisplayElement, public Idler {
34 public:
35  ShuttleHUD();
36 
37  void showTargetGrid();
38  void hideTargetGrid();
39 
40  void initShuttleHUD();
41  void cleanUpShuttleHUD();
42 
43  bool isTargetLocked() { return _targetLocked; }
44 
45  void draw(const Common::Rect &) override;
46 
47 protected:
48  void useIdleTime() override;
49  void lockOnTarget();
50  void unlockOnTarget();
51  void drawOneBitImageOr(Graphics::Surface *, const uint16 *, int, const Common::Rect &, uint32);
52 
53  bool _targetLocked;
54  uint32 _lightGreen, _gridDarkGreen, _lockDarkGreen1, _lockDarkGreen2;
55 };
56 
57 } // End of namespace Pegasus
58 
59 #endif
Definition: timers.h:37
Definition: surface.h:67
Definition: rect.h:144
Definition: elements.h:43
Definition: ai_action.h:33
Definition: shuttlehud.h:33