22#ifndef WORLD_ACTORS_ACTORANIM_H
23#define WORLD_ACTORS_ACTORANIM_H
25#include "common/array.h"
26#include "ultima/ultima8/world/actors/anim_action.h"
36 for (
unsigned int i = 0; i < _actions.size(); ++i)
40 const AnimAction *getAction(
unsigned int n)
const {
41 if (n >= _actions.size())
Definition: actor_anim.h:31
Definition: anim_action.h:94
Definition: anim_dat.h:34