ScummVM API documentation
actor_anim.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
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9 * the Free Software Foundation, either version 3 of the License, or
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12 * This program is distributed in the hope that it will be useful,
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef WORLD_ACTORS_ACTORANIM_H
23#define WORLD_ACTORS_ACTORANIM_H
24
25#include "common/array.h"
26#include "ultima/ultima8/world/actors/anim_action.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31class ActorAnim {
32 friend class AnimDat;
33public:
34 ActorAnim() {}
35 ~ActorAnim() {
36 for (unsigned int i = 0; i < _actions.size(); ++i)
37 delete _actions[i];
38 }
39
40 const AnimAction *getAction(unsigned int n) const {
41 if (n >= _actions.size())
42 return nullptr;
43 return _actions[n];
44 }
45
46private:
47 Common::Array<AnimAction *> _actions; // list of this actor's actions
48 // (0 if actor doesn't have action)
49};
50
51} // End of namespace Ultima8
52} // End of namespace Ultima
53
54#endif
Definition: array.h:52
Definition: actor_anim.h:31
Definition: anim_action.h:94
Definition: anim_dat.h:34