This is the complete list of members for dgBody, including all inherited members.
| AddBuoyancyForce(dgFloat32 fluidDensity, dgFloat32 fluidLinearViscousity, dgFloat32 fluidAngularViscousity, const dgVector &gravityVector, GetBuoyancyPlane buoyancyPlane, void *const context) (defined in dgBody) | dgBody | |
| AddForce(const dgVector &force) (defined in dgBody) | dgBody | inline |
| AddTorque(const dgVector &torque) (defined in dgBody) | dgBody | inline |
| AttachCollision(dgCollision *collision) (defined in dgBody) | dgBody | |
| CalcInvInertiaMatrix() (defined in dgBody) | dgBody | |
| CalcInvInertiaMatrixSimd() (defined in dgBody) | dgBody | |
| CalculateInverseDynamicForce(const dgVector &desiredVeloc, dgFloat32 timestep) const (defined in dgBody) | dgBody | |
| dgBody() (defined in dgBody) | dgBody | |
| Freeze() (defined in dgBody) | dgBody | |
| GetAABB(dgVector &p0, dgVector &p1) const (defined in dgBody) | dgBody | inline |
| GetAngularDamping() const (defined in dgBody) | dgBody | inline |
| GetAparentMass() const (defined in dgBody) | dgBody | inline |
| GetAutoSleep() const (defined in dgBody) | dgBody | inline |
| GetCentreOfMass() const (defined in dgBody) | dgBody | inline |
| GetCollision() const (defined in dgBody) | dgBody | inline |
| GetCollisionMatrix() const (defined in dgBody) | dgBody | inline |
| GetCollisionWithLinkedBodies() const (defined in dgBody) | dgBody | inline |
| GetContinuesCollisionMode() const (defined in dgBody) | dgBody | inline |
| GetExtForceAndTorqueCallback() const (defined in dgBody) | dgBody | inline |
| GetFirstContact() const (defined in dgBody) | dgBody | |
| GetFirstJoint() const (defined in dgBody) | dgBody | |
| GetForce() const (defined in dgBody) | dgBody | inline |
| GetFreeze() const (defined in dgBody) | dgBody | inline |
| GetGroupID() const (defined in dgBody) | dgBody | inline |
| GetInvMass() const (defined in dgBody) | dgBody | inline |
| GetLinearDamping() const (defined in dgBody) | dgBody | inline |
| GetMass() const (defined in dgBody) | dgBody | inline |
| GetMasterList() const (defined in dgBody) | dgBody | inline |
| GetMatrix() const (defined in dgBody) | dgBody | inline |
| GetMatrixUpdateCallback() const (defined in dgBody) | dgBody | inline |
| GetNetForce() const (defined in dgBody) | dgBody | inline |
| GetNetTorque() const (defined in dgBody) | dgBody | inline |
| GetNextContact(const dgConstraint *joint) const (defined in dgBody) | dgBody | |
| GetNextJoint(const dgConstraint *joint) const (defined in dgBody) | dgBody | |
| GetOmega() const (defined in dgBody) | dgBody | inline |
| GetPosition() const (defined in dgBody) | dgBody | inline |
| GetRotation() const (defined in dgBody) | dgBody | inline |
| GetSleepState() const (defined in dgBody) | dgBody | inline |
| GetTorque() const (defined in dgBody) | dgBody | inline |
| GetUniqueID() const (defined in dgBody) | dgBody | inline |
| GetUserData() const (defined in dgBody) | dgBody | inline |
| GetVelocity() const (defined in dgBody) | dgBody | inline |
| GetWorld() const (defined in dgBody) | dgBody | inline |
| InvalidateCache() (defined in dgBody) | dgBody | |
| IsInEquelibrium() const (defined in dgBody) | dgBody | inline |
| RayCast(const dgLineBox &line, OnRayCastAction filter, OnRayPrecastAction preFilter, void *const userData, dgFloat32 minT) const (defined in dgBody) | dgBody | |
| SetAngularDamping(const dgVector &angularDamp) (defined in dgBody) | dgBody | inline |
| SetAparentMassMatrix(const dgVector &massMatrix) (defined in dgBody) | dgBody | |
| SetAutoSleep(bool state) (defined in dgBody) | dgBody | inline |
| SetCentreOfMass(const dgVector &com) (defined in dgBody) | dgBody | inline |
| SetCollisionWithLinkedBodies(bool state) (defined in dgBody) | dgBody | inline |
| SetContinuesCollisionMode(bool mode) (defined in dgBody) | dgBody | inline |
| SetDestructorCallback(OnBodyDestroy destructor) (defined in dgBody) | dgBody | inline |
| SetExtForceAndTorqueCallback(OnApplyExtForceAndTorque callback) (defined in dgBody) | dgBody | inline |
| SetForce(const dgVector &force) (defined in dgBody) | dgBody | inline |
| SetFreeze(bool state) (defined in dgBody) | dgBody | |
| SetGroupID(dgUnsigned32 id) (defined in dgBody) | dgBody | inline |
| SetLinearDamping(dgFloat32 linearDamp) (defined in dgBody) | dgBody | inline |
| SetMassMatrix(dgFloat32 mass, dgFloat32 Ix, dgFloat32 Iy, dgFloat32 Iz) (defined in dgBody) | dgBody | |
| SetMatrix(const dgMatrix &matrix) (defined in dgBody) | dgBody | |
| SetMatrixIgnoreSleep(const dgMatrix &matrix) (defined in dgBody) | dgBody | |
| SetMatrixUpdateCallback(OnMatrixUpdateCallback callback) (defined in dgBody) | dgBody | inline |
| SetOmega(const dgVector &omega) (defined in dgBody) | dgBody | inline |
| SetTorque(const dgVector &torque) (defined in dgBody) | dgBody | inline |
| SetUserData(void *const userData) (defined in dgBody) | dgBody | inline |
| SetVelocity(const dgVector &velocity) (defined in dgBody) | dgBody | inline |
| Unfreeze() (defined in dgBody) | dgBody | |
| ~dgBody() (defined in dgBody) | dgBody |