This is the complete list of members for dgBody, including all inherited members.
AddBuoyancyForce(dgFloat32 fluidDensity, dgFloat32 fluidLinearViscousity, dgFloat32 fluidAngularViscousity, const dgVector &gravityVector, GetBuoyancyPlane buoyancyPlane, void *const context) (defined in dgBody) | dgBody | |
AddForce(const dgVector &force) (defined in dgBody) | dgBody | inline |
AddTorque(const dgVector &torque) (defined in dgBody) | dgBody | inline |
AttachCollision(dgCollision *collision) (defined in dgBody) | dgBody | |
CalcInvInertiaMatrix() (defined in dgBody) | dgBody | |
CalcInvInertiaMatrixSimd() (defined in dgBody) | dgBody | |
CalculateInverseDynamicForce(const dgVector &desiredVeloc, dgFloat32 timestep) const (defined in dgBody) | dgBody | |
dgBody() (defined in dgBody) | dgBody | |
Freeze() (defined in dgBody) | dgBody | |
GetAABB(dgVector &p0, dgVector &p1) const (defined in dgBody) | dgBody | inline |
GetAngularDamping() const (defined in dgBody) | dgBody | inline |
GetAparentMass() const (defined in dgBody) | dgBody | inline |
GetAutoSleep() const (defined in dgBody) | dgBody | inline |
GetCentreOfMass() const (defined in dgBody) | dgBody | inline |
GetCollision() const (defined in dgBody) | dgBody | inline |
GetCollisionMatrix() const (defined in dgBody) | dgBody | inline |
GetCollisionWithLinkedBodies() const (defined in dgBody) | dgBody | inline |
GetContinuesCollisionMode() const (defined in dgBody) | dgBody | inline |
GetExtForceAndTorqueCallback() const (defined in dgBody) | dgBody | inline |
GetFirstContact() const (defined in dgBody) | dgBody | |
GetFirstJoint() const (defined in dgBody) | dgBody | |
GetForce() const (defined in dgBody) | dgBody | inline |
GetFreeze() const (defined in dgBody) | dgBody | inline |
GetGroupID() const (defined in dgBody) | dgBody | inline |
GetInvMass() const (defined in dgBody) | dgBody | inline |
GetLinearDamping() const (defined in dgBody) | dgBody | inline |
GetMass() const (defined in dgBody) | dgBody | inline |
GetMasterList() const (defined in dgBody) | dgBody | inline |
GetMatrix() const (defined in dgBody) | dgBody | inline |
GetMatrixUpdateCallback() const (defined in dgBody) | dgBody | inline |
GetNetForce() const (defined in dgBody) | dgBody | inline |
GetNetTorque() const (defined in dgBody) | dgBody | inline |
GetNextContact(const dgConstraint *joint) const (defined in dgBody) | dgBody | |
GetNextJoint(const dgConstraint *joint) const (defined in dgBody) | dgBody | |
GetOmega() const (defined in dgBody) | dgBody | inline |
GetPosition() const (defined in dgBody) | dgBody | inline |
GetRotation() const (defined in dgBody) | dgBody | inline |
GetSleepState() const (defined in dgBody) | dgBody | inline |
GetTorque() const (defined in dgBody) | dgBody | inline |
GetUniqueID() const (defined in dgBody) | dgBody | inline |
GetUserData() const (defined in dgBody) | dgBody | inline |
GetVelocity() const (defined in dgBody) | dgBody | inline |
GetWorld() const (defined in dgBody) | dgBody | inline |
InvalidateCache() (defined in dgBody) | dgBody | |
IsInEquelibrium() const (defined in dgBody) | dgBody | inline |
RayCast(const dgLineBox &line, OnRayCastAction filter, OnRayPrecastAction preFilter, void *const userData, dgFloat32 minT) const (defined in dgBody) | dgBody | |
SetAngularDamping(const dgVector &angularDamp) (defined in dgBody) | dgBody | inline |
SetAparentMassMatrix(const dgVector &massMatrix) (defined in dgBody) | dgBody | |
SetAutoSleep(bool state) (defined in dgBody) | dgBody | inline |
SetCentreOfMass(const dgVector &com) (defined in dgBody) | dgBody | inline |
SetCollisionWithLinkedBodies(bool state) (defined in dgBody) | dgBody | inline |
SetContinuesCollisionMode(bool mode) (defined in dgBody) | dgBody | inline |
SetDestructorCallback(OnBodyDestroy destructor) (defined in dgBody) | dgBody | inline |
SetExtForceAndTorqueCallback(OnApplyExtForceAndTorque callback) (defined in dgBody) | dgBody | inline |
SetForce(const dgVector &force) (defined in dgBody) | dgBody | inline |
SetFreeze(bool state) (defined in dgBody) | dgBody | |
SetGroupID(dgUnsigned32 id) (defined in dgBody) | dgBody | inline |
SetLinearDamping(dgFloat32 linearDamp) (defined in dgBody) | dgBody | inline |
SetMassMatrix(dgFloat32 mass, dgFloat32 Ix, dgFloat32 Iy, dgFloat32 Iz) (defined in dgBody) | dgBody | |
SetMatrix(const dgMatrix &matrix) (defined in dgBody) | dgBody | |
SetMatrixIgnoreSleep(const dgMatrix &matrix) (defined in dgBody) | dgBody | |
SetMatrixUpdateCallback(OnMatrixUpdateCallback callback) (defined in dgBody) | dgBody | inline |
SetOmega(const dgVector &omega) (defined in dgBody) | dgBody | inline |
SetTorque(const dgVector &torque) (defined in dgBody) | dgBody | inline |
SetUserData(void *const userData) (defined in dgBody) | dgBody | inline |
SetVelocity(const dgVector &velocity) (defined in dgBody) | dgBody | inline |
Unfreeze() (defined in dgBody) | dgBody | |
~dgBody() (defined in dgBody) | dgBody |