ScummVM API documentation
dgBody Member List

This is the complete list of members for dgBody, including all inherited members.

AddBuoyancyForce(dgFloat32 fluidDensity, dgFloat32 fluidLinearViscousity, dgFloat32 fluidAngularViscousity, const dgVector &gravityVector, GetBuoyancyPlane buoyancyPlane, void *const context) (defined in dgBody)dgBody
AddForce(const dgVector &force) (defined in dgBody)dgBodyinline
AddTorque(const dgVector &torque) (defined in dgBody)dgBodyinline
AttachCollision(dgCollision *collision) (defined in dgBody)dgBody
CalcInvInertiaMatrix() (defined in dgBody)dgBody
CalcInvInertiaMatrixSimd() (defined in dgBody)dgBody
CalculateInverseDynamicForce(const dgVector &desiredVeloc, dgFloat32 timestep) const (defined in dgBody)dgBody
dgBody() (defined in dgBody)dgBody
Freeze() (defined in dgBody)dgBody
GetAABB(dgVector &p0, dgVector &p1) const (defined in dgBody)dgBodyinline
GetAngularDamping() const (defined in dgBody)dgBodyinline
GetAparentMass() const (defined in dgBody)dgBodyinline
GetAutoSleep() const (defined in dgBody)dgBodyinline
GetCentreOfMass() const (defined in dgBody)dgBodyinline
GetCollision() const (defined in dgBody)dgBodyinline
GetCollisionMatrix() const (defined in dgBody)dgBodyinline
GetCollisionWithLinkedBodies() const (defined in dgBody)dgBodyinline
GetContinuesCollisionMode() const (defined in dgBody)dgBodyinline
GetExtForceAndTorqueCallback() const (defined in dgBody)dgBodyinline
GetFirstContact() const (defined in dgBody)dgBody
GetFirstJoint() const (defined in dgBody)dgBody
GetForce() const (defined in dgBody)dgBodyinline
GetFreeze() const (defined in dgBody)dgBodyinline
GetGroupID() const (defined in dgBody)dgBodyinline
GetInvMass() const (defined in dgBody)dgBodyinline
GetLinearDamping() const (defined in dgBody)dgBodyinline
GetMass() const (defined in dgBody)dgBodyinline
GetMasterList() const (defined in dgBody)dgBodyinline
GetMatrix() const (defined in dgBody)dgBodyinline
GetMatrixUpdateCallback() const (defined in dgBody)dgBodyinline
GetNetForce() const (defined in dgBody)dgBodyinline
GetNetTorque() const (defined in dgBody)dgBodyinline
GetNextContact(const dgConstraint *joint) const (defined in dgBody)dgBody
GetNextJoint(const dgConstraint *joint) const (defined in dgBody)dgBody
GetOmega() const (defined in dgBody)dgBodyinline
GetPosition() const (defined in dgBody)dgBodyinline
GetRotation() const (defined in dgBody)dgBodyinline
GetSleepState() const (defined in dgBody)dgBodyinline
GetTorque() const (defined in dgBody)dgBodyinline
GetUniqueID() const (defined in dgBody)dgBodyinline
GetUserData() const (defined in dgBody)dgBodyinline
GetVelocity() const (defined in dgBody)dgBodyinline
GetWorld() const (defined in dgBody)dgBodyinline
InvalidateCache() (defined in dgBody)dgBody
IsInEquelibrium() const (defined in dgBody)dgBodyinline
RayCast(const dgLineBox &line, OnRayCastAction filter, OnRayPrecastAction preFilter, void *const userData, dgFloat32 minT) const (defined in dgBody)dgBody
SetAngularDamping(const dgVector &angularDamp) (defined in dgBody)dgBodyinline
SetAparentMassMatrix(const dgVector &massMatrix) (defined in dgBody)dgBody
SetAutoSleep(bool state) (defined in dgBody)dgBodyinline
SetCentreOfMass(const dgVector &com) (defined in dgBody)dgBodyinline
SetCollisionWithLinkedBodies(bool state) (defined in dgBody)dgBodyinline
SetContinuesCollisionMode(bool mode) (defined in dgBody)dgBodyinline
SetDestructorCallback(OnBodyDestroy destructor) (defined in dgBody)dgBodyinline
SetExtForceAndTorqueCallback(OnApplyExtForceAndTorque callback) (defined in dgBody)dgBodyinline
SetForce(const dgVector &force) (defined in dgBody)dgBodyinline
SetFreeze(bool state) (defined in dgBody)dgBody
SetGroupID(dgUnsigned32 id) (defined in dgBody)dgBodyinline
SetLinearDamping(dgFloat32 linearDamp) (defined in dgBody)dgBodyinline
SetMassMatrix(dgFloat32 mass, dgFloat32 Ix, dgFloat32 Iy, dgFloat32 Iz) (defined in dgBody)dgBody
SetMatrix(const dgMatrix &matrix) (defined in dgBody)dgBody
SetMatrixIgnoreSleep(const dgMatrix &matrix) (defined in dgBody)dgBody
SetMatrixUpdateCallback(OnMatrixUpdateCallback callback) (defined in dgBody)dgBodyinline
SetOmega(const dgVector &omega) (defined in dgBody)dgBodyinline
SetTorque(const dgVector &torque) (defined in dgBody)dgBodyinline
SetUserData(void *const userData) (defined in dgBody)dgBodyinline
SetVelocity(const dgVector &velocity) (defined in dgBody)dgBodyinline
Unfreeze() (defined in dgBody)dgBody
~dgBody() (defined in dgBody)dgBody