ScummVM API documentation
caldoria4dsystem.h
1 /* ScummVM - Graphic Adventure Engine
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24 
25 #ifndef PEGASUS_NEIGHBORHOOD_CALDORIA_CALDORIA4DSYSTEM_H
26 #define PEGASUS_NEIGHBORHOOD_CALDORIA_CALDORIA4DSYSTEM_H
27 
28 #include "pegasus/interaction.h"
29 #include "pegasus/movie.h"
30 #include "pegasus/notification.h"
31 #include "pegasus/timers.h"
32 
33 namespace Pegasus {
34 
35 class Neighborhood;
36 
38 public:
40  ~Caldoria4DSystem() override;
41 
42  void shutDown4DSystem();
43 
44 protected:
45  void openInteraction() override;
46  void initInteraction() override;
47  void closeInteraction() override;
48 
49  void handleInput(const Input &, const Hotspot *) override;
50  void activateHotspots() override;
51  void clickInHotspot(const Input &, const Hotspot *) override;
52  void receiveNotification(Notification *, const NotificationFlags) override;
53  void setSpritesMovie();
54  void makeIslandChoice();
55  void makeRockChoice();
56  void makeMountainChoice();
57  void makeOrchestralChoice();
58  void makeDesertChoice();
59  void makeRhythmsChoice();
60  void makeAcousticChoice();
61 
62  void useIdleTime() override;
63  void loopExtra(const ExtraID);
64 
65  void playSound(const Common::String &baseFileName);
66 
67  Movie _4DSpritesMovie;
68  TimeScale _4DSpritesScale;
69  uint _whichMenu;
70  uint _videoChoice;
71  uint _audioChoice;
72  Notification *_neighborhoodNotification;
73  TimeValue _loopStart;
74  HotSpotID _clickedHotspotID;
75 };
76 
77 } // End of namespace Pegasus
78 
79 #endif
Definition: timers.h:37
Definition: neighborhood.h:111
Definition: str.h:59
Definition: caldoria4dsystem.h:37
Definition: movie.h:40
Definition: hotspot.h:85
Definition: input.h:322
Definition: notification.h:53
Definition: interaction.h:37
Definition: notification.h:83
Definition: ai_action.h:33