ScummVM API documentation
labelcommand.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef MUTATIONOFJB_LABELCOMMAND_H
23#define MUTATIONOFJB_LABELCOMMAND_H
24
25#include "mutationofjb/commands/seqcommand.h"
26#include "common/str.h"
27
28namespace MutationOfJB {
29
31public:
33
34 bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
35};
36
37class LabelCommand : public SeqCommand {
38public:
39 LabelCommand(const Common::String &name) : _name(name) {}
40 const Common::String &getName() const;
41
42 ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
43 Common::String debugString() const override;
44private:
45 Common::String _name;
46};
47
48}
49
50#endif
Definition: str.h:59
Definition: command.h:85
Definition: labelcommand.h:37
Definition: labelcommand.h:30
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: script.h:106
Definition: script.h:71
Definition: seqcommand.h:38
Definition: seqcommand.h:30