_dirFlag (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_lineIndex (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_lines (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_menuSpritesIndex (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_movedFlag (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_palFlag | MADS::FullScreenDialog | protected |
_redrawFlag (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_screenId | MADS::FullScreenDialog | protected |
_selectedLine (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_tempLine (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_textLineCount (defined in MADS::Nebular::GameDialog) | MADS::Nebular::GameDialog | protected |
_vm | MADS::FullScreenDialog | protected |
addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font=nullptr) | MADS::Nebular::GameDialog | protected |
addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font=nullptr) | MADS::Nebular::GameDialog | protected |
chooseBackground() | MADS::Nebular::GameDialog | protected |
clearLines() | MADS::Nebular::GameDialog | protected |
DifficultyDialog(MADSEngine *vm) (defined in MADS::Nebular::DifficultyDialog) | MADS::Nebular::DifficultyDialog | |
display() override | MADS::Nebular::DifficultyDialog | virtual |
FullScreenDialog(MADSEngine *vm) | MADS::FullScreenDialog | |
GameDialog(MADSEngine *vm) | MADS::Nebular::GameDialog | |
handleEvents() | MADS::Nebular::GameDialog | protected |
initVars() | MADS::Nebular::GameDialog | protected |
onEvent(Common::Event &event) (defined in MADS::EventTarget) | MADS::EventTarget | inlinevirtual |
refreshText() | MADS::Nebular::GameDialog | protected |
setClickableLines() | MADS::Nebular::GameDialog | protected |
setFrame(int frameNumber, int depth) | MADS::Nebular::GameDialog | protected |
show() override | MADS::Nebular::DifficultyDialog | virtual |
~EventTarget() (defined in MADS::EventTarget) | MADS::EventTarget | inlinevirtual |
~FullScreenDialog() override (defined in MADS::FullScreenDialog) | MADS::FullScreenDialog | |
~GameDialog() override | MADS::Nebular::GameDialog | |