ScummVM API documentation
console.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_CONSOLE_H
23 #define NEVERHOOD_CONSOLE_H
24 
25 #include "gui/debugger.h"
26 
27 namespace Neverhood {
28 
29 class NeverhoodEngine;
30 
31 class Console : public GUI::Debugger {
32 public:
34  ~Console(void) override;
35 
36 private:
37  NeverhoodEngine *_vm;
38 
39  bool Cmd_Scene(int argc, const char **argv);
40  bool Cmd_Surfaces(int argc, const char **argv);
41  bool Cmd_Cheat(int argc, const char **argv);
42  bool Cmd_Dumpvars(int argc, const char **argv);
43  bool Cmd_PlaySound(int argc, const char **argv);
44  bool Cmd_CheckResource(int argc, const char **argv);
45  bool Cmd_DumpResource(int argc, const char **argv);
46 
47 };
48 
49 } // End of namespace Neverhood
50 #endif
Definition: background.h:30
Definition: neverhood.h:60
Definition: debugger.h:41
Definition: console.h:31