ScummVM API documentation
scumm_v8.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_SCRIPT_V8_H
23#define SCUMM_SCRIPT_V8_H
24
25#ifdef ENABLE_SCUMM_7_8
26
27#include "scumm/scumm_v7.h"
28
29namespace Scumm {
30
31class ScummEngine_v8 : public ScummEngine_v7 {
32protected:
33 enum SubOpType {
34 SO_INT_ARRAY = 10, // SO_ARRAY_SCUMMVAR
35 SO_STRING_ARRAY = 11, // SO_ARRAY_STRING
36 SO_UNDIM_ARRAY = 12, // SO_ARRAY_UNDIM
37
38 SO_ASSIGN_STRING = 20,
39 SO_ASSIGN_INT_LIST = 21, // SO_ASSIGN_SCUMMVAR_LIST
40 SO_ASSIGN_2DIM_LIST = 22,
41
42 SO_WAIT_FOR_ACTOR = 30,
43 SO_WAIT_FOR_MESSAGE = 31,
44 SO_WAIT_FOR_CAMERA = 32,
45 SO_WAIT_FOR_SENTENCE = 33,
46 SO_WAIT_FOR_ANIMATION = 34,
47 SO_WAIT_FOR_TURN = 35,
48
49 SO_RESTART = 40, // SO_SYSTEM_RESTART
50 SO_QUIT = 41, // SO_SYSTEM_QUIT
51
52 SO_CAMERA_PAUSE = 50,
53 SO_CAMERA_RESUME = 51,
54
55 SO_HEAP_LOAD_CHARSET = 60,
56 SO_HEAP_LOAD_COSTUME = 61,
57 SO_HEAP_LOAD_OBJECT = 62,
58 SO_HEAP_LOAD_ROOM = 63,
59 SO_HEAP_LOAD_SCRIPT = 64,
60 SO_HEAP_LOAD_SOUND = 65,
61 SO_HEAP_LOCK_COSTUME = 66,
62 SO_HEAP_LOCK_ROOM = 67,
63 SO_HEAP_LOCK_SCRIPT = 68,
64 SO_HEAP_LOCK_SOUND = 69,
65 SO_HEAP_UNLOCK_COSTUME = 70,
66 SO_HEAP_UNLOCK_ROOM = 71,
67 SO_HEAP_UNLOCK_SCRIPT = 72,
68 SO_HEAP_UNLOCK_SOUND = 73,
69 SO_HEAP_NUKE_COSTUME = 74,
70 SO_HEAP_NUKE_ROOM = 75,
71 SO_HEAP_NUKE_SCRIPT = 76,
72 SO_HEAP_NUKE_SOUND = 77,
73
74 SO_ROOM_PALETTE = 82,
75
76 SO_ROOM_FADE = 87,
77 SO_ROOM_RGB_INTENSITY = 88,
78 SO_ROOM_TRANSFORM = 89,
79
80 SO_ROOM_NEW_PALETTE = 92,
81 SO_ROOM_SAVE_GAME = 93,
82 SO_ROOM_LOAD_GAME = 94,
83 SO_ROOM_SATURATION = 95,
84
85 SO_COSTUME = 100,
86 SO_STEP_DIST = 101,
87
88 SO_ANIMATION_DEFAULT = 103, // SO_ACTOR_ANIMATION_DEFAULT
89 SO_INIT_ANIMATION = 104, // SO_ACTOR_ANIMATION_INIT
90 SO_TALK_ANIMATION = 105, // SO_ACTOR_ANIMATION_TALK
91 SO_WALK_ANIMATION = 106, // SO_ACTOR_ANIMATION_WALK
92 SO_STAND_ANIMATION = 107, // SO_ACTOR_ANIMATION_STAND
93 SO_ANIMATION_SPEED = 108, // SO_ACTOR_ANIMATION_SPEED
94 SO_DEFAULT = 109, // SO_ACTOR_DEFAULT
95 SO_ELEVATION = 110, // SO_ACTOR_ELEVATION
96 SO_PALETTE = 111, // SO_ACTOR_PALETTE
97 SO_TALK_COLOR = 112, // SO_ACTOR_TALK_COLOR
98 SO_ACTOR_NAME = 113,
99 SO_ACTOR_WIDTH = 114,
100 SO_SCALE = 115, // SO_ACTOR_SCALE
101 SO_NEVER_ZCLIP = 116, // SO_ACTOR_NEVER_ZCLIP
102 SO_ALWAYS_ZCLIP = 117, // SO_ACTOR_ALWAYS_ZCLIP
103 SO_IGNORE_BOXES = 118, // SO_ACTOR_IGNORE_BOXES
104 SO_FOLLOW_BOXES = 119, // SO_ACTOR_FOLLOW_BOXES
105 SO_SHADOW = 120, // SO_ACTOR_SPECIAL_DRAW
106 SO_TEXT_OFFSET = 121, // SO_ACTOR_TEXT_OFFSET
107 SO_ACTOR_INIT = 122,
108 SO_ACTOR_VARIABLE = 123,
109 SO_ACTOR_IGNORE_TURNS_ON = 124,
110 SO_ACTOR_IGNORE_TURNS_OFF = 125,
111 SO_NEW = 126, // SO_ACTOR_NEW
112 SO_ACTOR_DEPTH = 127,
113 SO_ACTOR_STOP = 128,
114 SO_ACTOR_FACE = 129,
115 SO_ACTOR_TURN = 130,
116 SO_ACTOR_WALK_SCRIPT = 131,
117 SO_ACTOR_TALK_SCRIPT = 132,
118 SO_ACTOR_WALK_PAUSE = 133,
119 SO_ACTOR_WALK_RESUME = 134,
120 SO_ACTOR_VOLUME = 135,
121 SO_ACTOR_FREQUENCY = 136,
122 SO_ACTOR_PAN = 137,
123
124 SO_VERB_INIT = 150,
125 SO_VERB_NEW = 151,
126 SO_VERB_DELETE = 152,
127 SO_VERB_NAME = 153,
128 SO_VERB_AT = 154,
129 SO_VERB_ON = 155,
130 SO_VERB_OFF = 156,
131 SO_VERB_COLOR = 157,
132 SO_VERB_HICOLOR = 158,
133
134 SO_VERB_DIMCOLOR = 160,
135 SO_VERB_DIM = 161,
136 SO_VERB_KEY = 162,
137 SO_VERB_IMAGE = 163,
138 SO_VERB_NAME_STR = 164,
139 SO_VERB_CENTER = 165,
140 SO_VERB_CHARSET = 166,
141 SO_VERB_LINE_SPACING = 167,
142
143 SO_SAVE_VERBS = 180, // SO_VERBS_SAVE
144 SO_RESTORE_VERBS = 181, // SO_VERBS_RESTORE
145 SO_DELETE_VERBS = 182, // SO_VERBS_DELETE
146
147 SO_BASEOP = 200, // SO_PRINT_BASEOP
148 SO_END = 201, // SO_PRINT_END
149 SO_AT = 202, // SO_PRINT_AT
150 SO_COLOR = 203, // SO_PRINT_COLOR
151 SO_CENTER = 204, // SO_PRINT_CENTER
152 SO_PRINT_CHARSET = 205,
153 SO_LEFT = 206, // SO_PRINT_LEFT
154 SO_OVERHEAD = 207, // SO_PRINT_OVERHEAD
155 SO_MUMBLE = 208, // SO_PRINT_MUMBLE
156 SO_PRINT_STRING = 209,
157 SO_PRINT_WRAP = 210,
158
159 SO_CURSOR_ON = 220,
160 SO_CURSOR_OFF = 221,
161 SO_CURSOR_SOFT_ON = 222,
162 SO_CURSOR_SOFT_OFF = 223,
163 SO_USERPUT_ON = 224,
164 SO_USERPUT_OFF = 225,
165 SO_USERPUT_SOFT_ON = 226,
166 SO_USERPUT_SOFT_OFF = 227,
167 SO_CURSOR_IMAGE = 228,
168 SO_CURSOR_HOTSPOT = 229,
169 SO_CURSOR_TRANSPARENT = 230,
170 SO_CHARSET_SET = 231,
171 SO_CHARSET_COLOR = 232,
172 SO_CURSOR_PUT = 233,
173 };
174
175 struct ObjectNameId {
176 char name[40];
177 int id;
178 };
179 int _objectIDMapSize = 0;
180 ObjectNameId *_objectIDMap = nullptr;
181
182 struct StampShot {
183 int slot;
184 int boxX;
185 int boxY;
186 int boxWidth;
187 int boxHeight;
188 int brightness;
189 };
190
191 int _savegameThumbnailV8Palette[256] = {};
192 byte _savegameThumbnailV8[160 * 120] = {}; // One fourth of the nominal 640x480 resolution
193 StampShot _stampShots[20] = {};
194 int _stampShotsInQueue = 0;
195
196 int _keyScriptKey = 0, _keyScriptNo = 0;
197
198public:
199 ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
200 ~ScummEngine_v8() override;
201
202 void setKeyScriptVars(int _keyScriptKey, int _keyScriptNo);
203 void stampShotDequeue();
204
205protected:
206 void setupOpcodes() override;
207
208 void printString(int m, const byte *msg) override;
209
210 void scummLoop_handleSaveLoad() override;
211
212 void setupScummVars() override;
213 void resetScummVars() override;
214 void decodeParseString(int m, int n) override;
215 void readArrayFromIndexFile() override;
216
217 void readMAXS(int blockSize) override;
218 void readGlobalObjects() override;
219
220 uint fetchScriptWord() override;
221 int fetchScriptWordSigned() override;
222
223 int readVar(uint var) override;
224 void writeVar(uint var, int value) override;
225
226 int getObjectIdFromOBIM(const byte *obim) override;
227
228 void processKeyboard(Common::KeyState lastKeyHit) override;
229 void setDefaultCursor() override;
230 void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
231
232 void stampShotEnqueue(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness);
233 void stampScreenShot(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness);
234 void saveLoadWithSerializer(Common::Serializer &s) override;
235 void createInternalSaveStateThumbnail();
236 bool fetchInternalSaveStateThumbnail(int slotId, bool isHeapSave);
237 uint32 *fetchScummVMSaveStateThumbnail(int slotId, bool isHeapSave, int brightness);
238
239 const char *getGUIString(int stringId) override;
240
241 /* Version 8 script opcodes */
242 void o8_mod();
243 void o8_wait();
244
245 void o8_dimArray();
246 void o8_dim2dimArray();
247 void o8_arrayOps();
248 void o8_blastText();
249
250 void o8_cursorCommand();
251 void o8_resourceRoutines();
252 void o8_roomOps();
253 void o8_actorOps();
254 void o8_cameraOps();
255 void o8_verbOps();
256
257 void o8_systemOps();
258 void o8_startVideo();
259 void o8_kernelSetFunctions();
260 void o8_kernelGetFunctions();
261
262 void o8_getActorChore();
263 void o8_getActorZPlane();
264
265 void o8_drawObject();
266 void o8_getObjectImageX();
267 void o8_getObjectImageY();
268 void o8_getObjectImageWidth();
269 void o8_getObjectImageHeight();
270
271 void o8_getStringWidth();
272
273 byte VAR_LANGUAGE;
274};
275
276} // End of namespace Scumm
277
278#endif // ENABLE_SCUMM_7_8
279
280#endif
Definition: serializer.h:80
Definition: system.h:166
Definition: actor.h:30
Definition: keyboard.h:294