ScummVM API documentation
PhysicsJointScrewNewton.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_PHYSICS_JOINT_SCREW_NEWTON_H
29 #define HPL_PHYSICS_JOINT_SCREW_NEWTON_H
30 
31 #include "hpl1/engine/impl/PhysicsJointNewton.h"
32 #include "hpl1/engine/physics/PhysicsJointScrew.h"
33 
34 namespace hpl {
35 
36 class cPhysicsJointScrewNewton : public iPhysicsJointNewton<iPhysicsJointScrew> {
37 public:
38  cPhysicsJointScrewNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
39  iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir);
41 
42  void SetMaxDistance(float afX);
43  void SetMinDistance(float afX);
44  float GetMaxDistance();
45  float GetMinDistance();
46 
47  cVector3f GetVelocity();
48  cVector3f GetAngularVelocity();
49  cVector3f GetForce();
50 
51  float GetDistance();
52  float GetAngle();
53 
54 private:
55  static unsigned LimitCallback(const NewtonJoint *pSlider, NewtonHingeSliderUpdateDesc *pDesc);
56 };
57 
58 } // namespace hpl
59 
60 #endif // HPL_PHYSICS_JOINT_SCREW_NEWTON_H
Definition: AI.h:36
Definition: str.h:59
Definition: PhysicsWorld.h:115
Definition: PhysicsJointNewton.h:40
void SetMaxDistance(float afX)
Definition: PhysicsBody.h:117
Definition: PhysicsJointScrewNewton.h:36
Definition: Newton.h:251