ScummVM API documentation
sys_events.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_SYS_EVENTS_H
23#define AGS_ENGINE_AC_SYS_EVENTS_H
24
25#include "common/events.h"
26#include "ags/shared/ac/keycode.h"
27
28namespace AGS3 {
29
30// Keyboard input handling
31//
32// avoid including SDL.h here, at least for now, because that leads to conflicts with allegro
33union SDL_Event;
34
35// Tells if key event refers to one of the mod-keys
36inline bool is_mod_key(const Common::KeyState &ks) {
37 return ks.keycode == Common::KEYCODE_LCTRL || ks.keycode == Common::KEYCODE_RCTRL ||
38 ks.keycode == Common::KEYCODE_LALT || ks.keycode == Common::KEYCODE_RALT ||
39 ks.keycode == Common::KEYCODE_LSHIFT || ks.keycode == Common::KEYCODE_RSHIFT ||
40 ks.keycode == Common::KEYCODE_MODE;
41}
42
43// Converts mod key into merged mod (left & right) for easier handling
44inline int make_merged_mod(int mod) {
45 int m_mod = 0;
46 if ((mod & Common::KBD_CTRL) != 0) m_mod |= Common::KBD_CTRL;
47 if ((mod & Common::KBD_SHIFT) != 0) m_mod |= Common::KBD_SHIFT;
48 if ((mod & Common::KBD_ALT) != 0) m_mod |= Common::KBD_ALT;
49 // what about Common::KBD_GUI, and there's also some Common::KEYCODE_MODE?
50 return m_mod;
51}
52
53// Converts ScummVM key event to eAGSKeyCode if it is in proper range,
54// see comments to eAGSKeyCode for details.
55// Optionally works in bacward compatible mode (old_keyhandle)
56extern KeyInput ags_keycode_from_scummvm(const Common::Event &event, bool old_keyhandle);
57
58// Tells if there are any buffered key events
59extern bool ags_keyevent_ready();
60// Queries for the next key event in buffer; returns uninitialized data if none was queued
61extern Common::Event ags_get_next_keyevent();
62// Tells if the key is currently down, provided AGS key.
63// NOTE: for particular script codes this function returns positive if either of two keys are down.
64extern int ags_iskeydown(eAGSKeyCode ags_key);
65// Simulates key press with the given AGS key
66extern void ags_simulate_keypress(eAGSKeyCode ags_key, bool old_keyhandle);
67
68
69// Mouse input handling
70//
71// Tells if the mouse button is currently down
72extern bool ags_misbuttondown(eAGSMouseButton but);
73// Returns last "clicked" mouse button
74extern eAGSMouseButton ags_mgetbutton();
75// Returns recent relative mouse movement; resets accumulated values
76extern void ags_mouse_acquire_relxy(int &x, int &y);
77// Updates mouse cursor position in game
78extern void ags_domouse();
79// Returns -1 for wheel down and +1 for wheel up
80// TODO: introduce constants for this
81extern int ags_check_mouse_wheel();
82
83// Other input utilities
84//
85// Clears buffered keypresses and mouse clicks;
86// resets current key/mb states
87void ags_clear_input_state();
88// Clears buffered keypresses and mouse clicks, if any;
89// does NOT reset current key/mb states
90void ags_clear_input_buffer();
91// Clears buffered mouse movement
92void ags_clear_mouse_movement();
93// Halts execution until any user input
94// TODO: seriously not a good design, replace with event listening
95extern void ags_wait_until_keypress();
96
97
98// Events.
99//
100
101// Set engine callback for when quit event is received by the backend.
102extern void sys_evt_set_quit_callback(void(*proc)(void));
103// Set engine callback for when input focus is received or lost by the window.
104extern void sys_evt_set_focus_callbacks(void(*switch_in)(void), void(*switch_out)(void));
105
106// Process all events in the backend's queue.
107extern void sys_evt_process_pending(void);
108// Flushes system events following window initialization.
109void sys_flush_events(void);
110
111} // namespace AGS3
112
113#endif
Definition: events.h:218
Definition: keyboard.h:294
KeyCode keycode
Definition: keyboard.h:299