This is the complete list of members for Alg::Game, including all inherited members.
| _avgSound (defined in Alg::Game) | Alg::Game | protected |
| _background (defined in Alg::Game) | Alg::Game | protected |
| _buttonDown (defined in Alg::Game) | Alg::Game | protected |
| _currentFrame (defined in Alg::Game) | Alg::Game | protected |
| _curScene (defined in Alg::Game) | Alg::Game | protected |
| _debug_drawRects (defined in Alg::Game) | Alg::Game | |
| _debug_godMode (defined in Alg::Game) | Alg::Game | |
| _debug_unlimitedAmmo (defined in Alg::Game) | Alg::Game | |
| _difficulty (defined in Alg::Game) | Alg::Game | protected |
| _easySound (defined in Alg::Game) | Alg::Game | protected |
| _emptyCount (defined in Alg::Game) | Alg::Game | protected |
| _emptySound (defined in Alg::Game) | Alg::Game | protected |
| _fired (defined in Alg::Game) | Alg::Game | protected |
| _gameInProgress (defined in Alg::Game) | Alg::Game | protected |
| _gun (defined in Alg::Game) | Alg::Game | protected |
| _hadPause (defined in Alg::Game) | Alg::Game | protected |
| _hardSound (defined in Alg::Game) | Alg::Game | protected |
| _holster (defined in Alg::Game) | Alg::Game | protected |
| _inHolster (defined in Alg::Game) | Alg::Game | protected |
| _inMenu (defined in Alg::Game) | Alg::Game | protected |
| _lastScene (defined in Alg::Game) | Alg::Game | protected |
| _leftDown (defined in Alg::Game) | Alg::Game | protected |
| _libFile (defined in Alg::Game) | Alg::Game | protected |
| _libFileEntries (defined in Alg::Game) | Alg::Game | protected |
| _lives (defined in Alg::Game) | Alg::Game | protected |
| _loadSound (defined in Alg::Game) | Alg::Game | protected |
| _maxF (defined in Alg::Game) | Alg::Game | protected |
| _menuzone (defined in Alg::Game) | Alg::Game | protected |
| _minF (defined in Alg::Game) | Alg::Game | protected |
| _mousePos (defined in Alg::Game) | Alg::Game | protected |
| _nextFrameTime (defined in Alg::Game) | Alg::Game | protected |
| _numbers (defined in Alg::Game) | Alg::Game | protected |
| _oldDifficulty (defined in Alg::Game) | Alg::Game | protected |
| _oldLives (defined in Alg::Game) | Alg::Game | protected |
| _oldScore (defined in Alg::Game) | Alg::Game | protected |
| _oldShots (defined in Alg::Game) | Alg::Game | protected |
| _oldWhichGun (defined in Alg::Game) | Alg::Game | protected |
| _palette (defined in Alg::Game) | Alg::Game | protected |
| _paletteDirty (defined in Alg::Game) | Alg::Game | protected |
| _pauseDiffScale (defined in Alg::Game) | Alg::Game | protected |
| _pauseTime (defined in Alg::Game) | Alg::Game | protected |
| _rectDiffScale (defined in Alg::Game) | Alg::Game | protected |
| _retScene (defined in Alg::Game) | Alg::Game | protected |
| _rightDown (defined in Alg::Game) | Alg::Game | protected |
| _rnd (defined in Alg::Game) | Alg::Game | protected |
| _saveSound (defined in Alg::Game) | Alg::Game | protected |
| _sceneInfo (defined in Alg::Game) | Alg::Game | protected |
| _sceneSkipped (defined in Alg::Game) | Alg::Game | protected |
| _score (defined in Alg::Game) | Alg::Game | protected |
| _screen (defined in Alg::Game) | Alg::Game | protected |
| _sfxAudioHandle (defined in Alg::Game) | Alg::Game | protected |
| _shotFired (defined in Alg::Game) | Alg::Game | protected |
| _shots (defined in Alg::Game) | Alg::Game | protected |
| _shotSound (defined in Alg::Game) | Alg::Game | protected |
| _skullSound (defined in Alg::Game) | Alg::Game | protected |
| _startScene (defined in Alg::Game) | Alg::Game | protected |
| _submenzone (defined in Alg::Game) | Alg::Game | protected |
| _subScene (defined in Alg::Game) | Alg::Game | protected |
| _thisGameTimer (defined in Alg::Game) | Alg::Game | protected |
| _videoDecoder (defined in Alg::Game) | Alg::Game | protected |
| _videoFrameSkip (defined in Alg::Game) | Alg::Game | protected |
| _videoPosX (defined in Alg::Game) | Alg::Game | protected |
| _videoPosY (defined in Alg::Game) | Alg::Game | protected |
| _vm (defined in Alg::Game) | Alg::Game | protected |
| _whichGun (defined in Alg::Game) | Alg::Game | protected |
| adjustDifficulty(uint8 newDifficulty, uint8 oldDifficulty) (defined in Alg::Game) | Alg::Game | protected |
| checkZone(Zone *zone, Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
| checkZonesV1(Scene *scene, Rect *&hitRect, Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
| checkZonesV2(Scene *scene, Rect *&hitRect, Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
| debug_drawZoneRects() (defined in Alg::Game) | Alg::Game | protected |
| debug_dumpLibFile() (defined in Alg::Game) | Alg::Game | |
| doDiffSound(uint8 difficulty) (defined in Alg::Game) | Alg::Game | protected |
| doLoadSound() (defined in Alg::Game) | Alg::Game | protected |
| doSaveSound() (defined in Alg::Game) | Alg::Game | protected |
| doShot() (defined in Alg::Game) | Alg::Game | protected |
| doSkullSound() (defined in Alg::Game) | Alg::Game | protected |
| fired(Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
| Game(AlgEngine *vm) (defined in Alg::Game) | Alg::Game | |
| getFrame(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| getMsTime() (defined in Alg::Game) | Alg::Game | protected |
| init() (defined in Alg::Game) | Alg::Game | virtual |
| loadLibArchive(const Common::Path &path) (defined in Alg::Game) | Alg::Game | protected |
| loadScene(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| loadSoundFile(const Common::Path &path) (defined in Alg::Game) | Alg::Game | protected |
| playSound(Audio::SeekableAudioStream *stream) (defined in Alg::Game) | Alg::Game | protected |
| pollEvents() (defined in Alg::Game) | Alg::Game | protected |
| randomUnusedInt(uint8 max, uint16 *mask, uint16 exclude) (defined in Alg::Game) | Alg::Game | protected |
| rectAverage(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
| rectEasy(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
| rectExit(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
| rectHard(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
| rectHitDoNothing(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
| rectNewScene(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
| removeCursorTimer() (defined in Alg::Game) | Alg::Game | protected |
| run() (defined in Alg::Game) | Alg::Game | virtual |
| runCursorTimer() (defined in Alg::Game) | Alg::Game | |
| sceneDefaultNxtscn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneDefaultScore(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneIsoDoNothing(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneIsoPause(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneIsoStartGame(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneNxtfrm(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneNxtscnDoNothing(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoDrawRct(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoDrawRctFadeIn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoFadeIn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoPause(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoPauseFadeIn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoPausePreRead(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| scenePsoPreRead(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| sceneSmDonothing(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| setupCursorTimer() (defined in Alg::Game) | Alg::Game | protected |
| shutdown() (defined in Alg::Game) | Alg::Game | protected |
| skipToNewScene(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
| updateScreen() (defined in Alg::Game) | Alg::Game | protected |
| zoneGlobalHit(Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
| ~Game() (defined in Alg::Game) | Alg::Game | virtual |