ScummVM API documentation
Alg::Game Member List

This is the complete list of members for Alg::Game, including all inherited members.

_background (defined in Alg::Game)Alg::Gameprotected
_buttonDown (defined in Alg::Game)Alg::Gameprotected
_currentFrame (defined in Alg::Game)Alg::Gameprotected
_curScene (defined in Alg::Game)Alg::Gameprotected
_debug_drawRects (defined in Alg::Game)Alg::Game
_debug_godMode (defined in Alg::Game)Alg::Game
_debug_unlimitedAmmo (defined in Alg::Game)Alg::Game
_fired (defined in Alg::Game)Alg::Gameprotected
_gameInProgress (defined in Alg::Game)Alg::Gameprotected
_hadPause (defined in Alg::Game)Alg::Gameprotected
_inMenu (defined in Alg::Game)Alg::Gameprotected
_leftDown (defined in Alg::Game)Alg::Gameprotected
_libFile (defined in Alg::Game)Alg::Gameprotected
_libFileEntries (defined in Alg::Game)Alg::Gameprotected
_menuZone (defined in Alg::Game)Alg::Gameprotected
_mousePos (defined in Alg::Game)Alg::Gameprotected
_nextFrameTime (defined in Alg::Game)Alg::Gameprotected
_palette (defined in Alg::Game)Alg::Gameprotected
_paletteDirty (defined in Alg::Game)Alg::Gameprotected
_pauseDiffScale (defined in Alg::Game)Alg::Gameprotected
_pauseTime (defined in Alg::Game)Alg::Gameprotected
_rectDiffScale (defined in Alg::Game)Alg::Gameprotected
_rightDown (defined in Alg::Game)Alg::Gameprotected
_rnd (defined in Alg::Game)Alg::Gameprotected
_sceneInfo (defined in Alg::Game)Alg::Gameprotected
_sceneSkipped (defined in Alg::Game)Alg::Gameprotected
_screen (defined in Alg::Game)Alg::Gameprotected
_sfxAudioHandle (defined in Alg::Game)Alg::Gameprotected
_startScene (defined in Alg::Game)Alg::Gameprotected
_subMenuZone (defined in Alg::Game)Alg::Gameprotected
_videoDecoder (defined in Alg::Game)Alg::Gameprotected
_videoFrameSkip (defined in Alg::Game)Alg::Gameprotected
_videoPosX (defined in Alg::Game)Alg::Gameprotected
_videoPosY (defined in Alg::Game)Alg::Gameprotected
_vm (defined in Alg::Game)Alg::Gameprotected
checkZone(Zone *zone, Common::Point *point) (defined in Alg::Game)Alg::Gameprotected
debug_drawZoneRects() (defined in Alg::Game)Alg::Gameprotectedvirtual
debug_dumpLibFile() (defined in Alg::Game)Alg::Game
fired(Common::Point *point) (defined in Alg::Game)Alg::Gameprotected
Game(AlgEngine *vm) (defined in Alg::Game)Alg::Game
getFrame(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
getMsTime() (defined in Alg::Game)Alg::Gameprotected
init() (defined in Alg::Game)Alg::Gamevirtual
loadLibArchive(const Common::Path &path) (defined in Alg::Game)Alg::Gameprotected
loadScene(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
loadSoundFile(const Common::Path &path) (defined in Alg::Game)Alg::Gameprotected
loadState(Common::InSaveFile *inSaveFile)=0 (defined in Alg::Game)Alg::Gamepure virtual
playSound(Audio::SeekableAudioStream *stream) (defined in Alg::Game)Alg::Gameprotected
pollEvents() (defined in Alg::Game)Alg::Gameprotected
rectHitDoNothing(Rect *rect) (defined in Alg::Game)Alg::Gameprotected
rectNewScene(Rect *rect) (defined in Alg::Game)Alg::Gameprotected
run() (defined in Alg::Game)Alg::Gamevirtual
saveState(Common::OutSaveFile *outSaveFile)=0 (defined in Alg::Game)Alg::Gamepure virtual
sceneDefaultNxtscn(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
sceneIsoDoNothing(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
sceneIsoPause(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
sceneIsoStartGame(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
sceneNxtfrm(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
sceneNxtscnDoNothing(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoDrawRct(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoDrawRctFadeIn(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoFadeIn(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoPause(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoPauseFadeIn(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoPausePreRead(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
scenePsoPreRead(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
sceneSmDonothing(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
shutdown() (defined in Alg::Game)Alg::Gameprotected
skipToNewScene(Scene *scene) (defined in Alg::Game)Alg::Gameprotected
updateScreen() (defined in Alg::Game)Alg::Gameprotectedvirtual
zoneGlobalHit(Common::Point *point) (defined in Alg::Game)Alg::Gameprotected
~Game() (defined in Alg::Game)Alg::Gamevirtual