This is the complete list of members for Alg::Game, including all inherited members.
_avgSound (defined in Alg::Game) | Alg::Game | protected |
_background (defined in Alg::Game) | Alg::Game | protected |
_buttonDown (defined in Alg::Game) | Alg::Game | protected |
_currentFrame (defined in Alg::Game) | Alg::Game | protected |
_curScene (defined in Alg::Game) | Alg::Game | protected |
_debug_drawRects (defined in Alg::Game) | Alg::Game | |
_debug_godMode (defined in Alg::Game) | Alg::Game | |
_debug_unlimitedAmmo (defined in Alg::Game) | Alg::Game | |
_difficulty (defined in Alg::Game) | Alg::Game | protected |
_easySound (defined in Alg::Game) | Alg::Game | protected |
_emptyCount (defined in Alg::Game) | Alg::Game | protected |
_emptySound (defined in Alg::Game) | Alg::Game | protected |
_fired (defined in Alg::Game) | Alg::Game | protected |
_gameInProgress (defined in Alg::Game) | Alg::Game | protected |
_gun (defined in Alg::Game) | Alg::Game | protected |
_hadPause (defined in Alg::Game) | Alg::Game | protected |
_hardSound (defined in Alg::Game) | Alg::Game | protected |
_holster (defined in Alg::Game) | Alg::Game | protected |
_inHolster (defined in Alg::Game) | Alg::Game | protected |
_inMenu (defined in Alg::Game) | Alg::Game | protected |
_lastScene (defined in Alg::Game) | Alg::Game | protected |
_leftDown (defined in Alg::Game) | Alg::Game | protected |
_libFile (defined in Alg::Game) | Alg::Game | protected |
_libFileEntries (defined in Alg::Game) | Alg::Game | protected |
_lives (defined in Alg::Game) | Alg::Game | protected |
_loadSound (defined in Alg::Game) | Alg::Game | protected |
_maxF (defined in Alg::Game) | Alg::Game | protected |
_menuzone (defined in Alg::Game) | Alg::Game | protected |
_minF (defined in Alg::Game) | Alg::Game | protected |
_mousePos (defined in Alg::Game) | Alg::Game | protected |
_nextFrameTime (defined in Alg::Game) | Alg::Game | protected |
_numbers (defined in Alg::Game) | Alg::Game | protected |
_oldDifficulty (defined in Alg::Game) | Alg::Game | protected |
_oldLives (defined in Alg::Game) | Alg::Game | protected |
_oldScore (defined in Alg::Game) | Alg::Game | protected |
_oldShots (defined in Alg::Game) | Alg::Game | protected |
_oldWhichGun (defined in Alg::Game) | Alg::Game | protected |
_palette (defined in Alg::Game) | Alg::Game | protected |
_paletteDirty (defined in Alg::Game) | Alg::Game | protected |
_pauseDiffScale (defined in Alg::Game) | Alg::Game | protected |
_pauseTime (defined in Alg::Game) | Alg::Game | protected |
_rectDiffScale (defined in Alg::Game) | Alg::Game | protected |
_retScene (defined in Alg::Game) | Alg::Game | protected |
_rightDown (defined in Alg::Game) | Alg::Game | protected |
_rnd (defined in Alg::Game) | Alg::Game | protected |
_saveSound (defined in Alg::Game) | Alg::Game | protected |
_sceneInfo (defined in Alg::Game) | Alg::Game | protected |
_sceneSkipped (defined in Alg::Game) | Alg::Game | protected |
_score (defined in Alg::Game) | Alg::Game | protected |
_screen (defined in Alg::Game) | Alg::Game | protected |
_sfxAudioHandle (defined in Alg::Game) | Alg::Game | protected |
_shotFired (defined in Alg::Game) | Alg::Game | protected |
_shots (defined in Alg::Game) | Alg::Game | protected |
_shotSound (defined in Alg::Game) | Alg::Game | protected |
_skullSound (defined in Alg::Game) | Alg::Game | protected |
_startScene (defined in Alg::Game) | Alg::Game | protected |
_submenzone (defined in Alg::Game) | Alg::Game | protected |
_subScene (defined in Alg::Game) | Alg::Game | protected |
_thisGameTimer (defined in Alg::Game) | Alg::Game | protected |
_videoDecoder (defined in Alg::Game) | Alg::Game | protected |
_videoFrameSkip (defined in Alg::Game) | Alg::Game | protected |
_videoPosX (defined in Alg::Game) | Alg::Game | protected |
_videoPosY (defined in Alg::Game) | Alg::Game | protected |
_vm (defined in Alg::Game) | Alg::Game | protected |
_whichGun (defined in Alg::Game) | Alg::Game | protected |
adjustDifficulty(uint8 newDifficulty, uint8 oldDifficulty) (defined in Alg::Game) | Alg::Game | protected |
checkZone(Zone *zone, Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
checkZonesV1(Scene *scene, Rect *&hitRect, Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
checkZonesV2(Scene *scene, Rect *&hitRect, Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
debug_drawZoneRects() (defined in Alg::Game) | Alg::Game | protected |
debug_dumpLibFile() (defined in Alg::Game) | Alg::Game | |
doDiffSound(uint8 difficulty) (defined in Alg::Game) | Alg::Game | protected |
doLoadSound() (defined in Alg::Game) | Alg::Game | protected |
doSaveSound() (defined in Alg::Game) | Alg::Game | protected |
doShot() (defined in Alg::Game) | Alg::Game | protected |
doSkullSound() (defined in Alg::Game) | Alg::Game | protected |
fired(Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
Game(AlgEngine *vm) (defined in Alg::Game) | Alg::Game | |
getFrame(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
getMsTime() (defined in Alg::Game) | Alg::Game | protected |
init() (defined in Alg::Game) | Alg::Game | virtual |
loadLibArchive(const Common::Path &path) (defined in Alg::Game) | Alg::Game | protected |
loadScene(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
loadSoundFile(const Common::Path &path) (defined in Alg::Game) | Alg::Game | protected |
playSound(Audio::SeekableAudioStream *stream) (defined in Alg::Game) | Alg::Game | protected |
pollEvents() (defined in Alg::Game) | Alg::Game | protected |
randomUnusedInt(uint8 max, uint16 *mask, uint16 exclude) (defined in Alg::Game) | Alg::Game | protected |
rectAverage(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
rectEasy(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
rectExit(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
rectHard(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
rectHitDoNothing(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
rectNewScene(Rect *rect) (defined in Alg::Game) | Alg::Game | protected |
removeCursorTimer() (defined in Alg::Game) | Alg::Game | protected |
run() (defined in Alg::Game) | Alg::Game | virtual |
runCursorTimer() (defined in Alg::Game) | Alg::Game | |
sceneDefaultNxtscn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneDefaultScore(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneIsoDoNothing(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneIsoPause(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneIsoStartGame(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneNxtfrm(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneNxtscnDoNothing(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoDrawRct(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoDrawRctFadeIn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoFadeIn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoPause(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoPauseFadeIn(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoPausePreRead(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
scenePsoPreRead(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
sceneSmDonothing(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
setupCursorTimer() (defined in Alg::Game) | Alg::Game | protected |
shutdown() (defined in Alg::Game) | Alg::Game | protected |
skipToNewScene(Scene *scene) (defined in Alg::Game) | Alg::Game | protected |
updateScreen() (defined in Alg::Game) | Alg::Game | protected |
zoneGlobalHit(Common::Point *point) (defined in Alg::Game) | Alg::Game | protected |
~Game() (defined in Alg::Game) | Alg::Game | virtual |