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| ProjectileAnim (uint16 tileNum, MapCoord *start, vector< MapCoord > target, uint8 animSpeed, bool leaveTrailFlag=false, uint16 initialTileRotation=0, uint16 rotationAmount=0, uint8 src_y_offset=0) |
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void | start () override |
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bool | update () override |
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MapCoord | get_location () override |
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void | get_offset (uint32 &x_add, uint32 &y_add) const |
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sint32 | get_tile_id (PositionedTile *find_tile) |
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void | move (uint32 x, uint32 y, uint32 add_x=0, uint32 add_y=0) override |
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void | shift (sint32 sx, sint32 sy) override |
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void | shift_tile (uint32 ptile_num, sint32 sx, sint32 sy) |
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void | move_tile (PositionedTile *ptile, uint32 x, uint32 y) |
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PositionedTile * | add_tile (Tile *tile, sint16 x, sint16 y, uint16 add_x=0, uint16 add_y=0) |
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void | remove_tile (uint32 i=0) |
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void | remove_tile (PositionedTile *p_tile) |
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void | pause () |
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void | unpause () |
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bool | is_paused () const |
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uint32 | get_id () const |
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void | set_safe_to_delete (bool val) |
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void | set_velocity (sint32 sx, sint32 sy) |
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void | set_velocity_for_speed (sint16 xdir, sint16 ydir, uint32 spd) |
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virtual void | stop () |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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virtual uint16 | callback (uint16 msg, CallBack *caller, void *data=nullptr) |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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void | set_user_data (void *user_data) |
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void | set_target (CallBack *t) |
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