22 #ifndef M4_BURGER_ROOMS_SECTION1_H 23 #define M4_BURGER_ROOMS_SECTION1_H 25 #include "m4/burger/rooms/room.h" 26 #include "m4/burger/rooms/section.h" 27 #include "m4/burger/rooms/section1/room101.h" 28 #include "m4/burger/rooms/section1/room102.h" 29 #include "m4/burger/rooms/section1/room103.h" 30 #include "m4/burger/rooms/section1/room104.h" 31 #include "m4/burger/rooms/section1/room105.h" 32 #include "m4/burger/rooms/section1/room106.h" 33 #include "m4/burger/rooms/section1/room120.h" 34 #include "m4/burger/rooms/section1/room133_136.h" 35 #include "m4/burger/rooms/section1/room134_135.h" 36 #include "m4/burger/rooms/section1/room137.h" 37 #include "m4/burger/rooms/section1/room138.h" 38 #include "m4/burger/rooms/section1/room139_144.h" 39 #include "m4/burger/rooms/section1/room140_141.h" 40 #include "m4/burger/rooms/section1/room142.h" 41 #include "m4/burger/rooms/section1/room143.h" 42 #include "m4/burger/rooms/section1/room145.h" 43 #include "m4/burger/rooms/section1/room170.h" 44 #include "m4/burger/rooms/section1/room171.h" 45 #include "m4/burger/rooms/section1/room172.h" 46 #include "m4/burger/rooms/section1/room173.h" 47 #include "m4/burger/rooms/section1/room174.h" 48 #include "m4/burger/rooms/section1/room175.h" 49 #include "m4/burger/rooms/section1/room176.h" 56 GOTO_TOWN_HALL = 1001,
57 GOTO_OLD_BRIDGE = 1008
92 void updateWalker_(
int x,
int y,
int dir,
int trigger,
bool mode);
97 void daemon()
override;
99 static void updateWalker(
int x,
int y,
int dir,
int trigger,
bool mode =
false);
100 static void updateDisablePlayer();
101 static void walk(
int facing = -1,
int trigger = -1);
Definition: ws_machine.h:130
Definition: room134_135.h:31
Definition: room140_141.h:31
Definition: database.h:28
Definition: room133_136.h:31
Definition: section1.h:60
Definition: room139_144.h:31