ScummVM API documentation
qd_game_dispatcher_base.h
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef QDENGINE_QDCORE_QD_GAME_DISPATCHER_BASE_H
23 #define QDENGINE_QDCORE_QD_GAME_DISPATCHER_BASE_H
24 
25 #include "qdengine/qdcore/qd_conditional_object.h"
26 #include "qdengine/qdcore/qd_object_map_container.h"
27 #include "qdengine/qdcore/qd_scale_info.h"
28 
29 #include "qdengine/qd_fwd.h"
30 #include "qdengine/parser/xml_fwd.h"
31 
32 #ifdef __QD_DEBUG_ENABLE__
33 #include "qdengine/qdcore/qd_resource.h"
34 #endif
35 
36 namespace QDEngine {
37 
38 typedef void (*qdLoadingProgressFnc)(int percents_loaded, void *data);
39 
41  uint32 _total_size;
42  uint32 _loaded_size;
43  void *_data;
44  qdLoadingProgressFnc _progress_fnc;
45 
46 public:
47 
48  qdLoadingProgressFnc set_callback_fnc(qdLoadingProgressFnc p, void *dp) {
49  qdLoadingProgressFnc old_fnc = _progress_fnc;
50  _progress_fnc = p;
51  _data = dp;
52 
53  return old_fnc;
54  }
55 
56  void set_total_size(int sz) {
57  _total_size = sz;
58  _loaded_size = 0;
59  }
60  int total_size() const {
61  return _total_size;
62  }
63 
64  void show_progress(int sz) {
65  if (!_total_size || !_progress_fnc) return;
66  _loaded_size += sz;
67  uint32 percents = round(float(_loaded_size) / float(_total_size) * 100.0f);
68  (*_progress_fnc)(percents, _data);
69  }
70 
72  _progress_fnc = 0;
73  _total_size = _loaded_size = 0;
74  _data = 0;
75  }
76  ~qdLoadingProgressInfo() { };
77 };
78 
80 public:
83 
84  void set_resources_size(int sz) {
85  _loading_progress.set_total_size(sz);
86  }
87 
88  qdLoadingProgressFnc set_loading_progress_callback(qdLoadingProgressFnc p, void *dp = 0) {
89  return _loading_progress.set_callback_fnc(p, dp);
90  }
91 
92  void show_loading_progress(int sz = 0);
93 
94  bool add_sound(qdSound *p);
95  bool remove_sound(const char *name);
96  bool remove_sound(qdSound *p);
97  virtual qdSound *get_sound(const char *name);
98  bool is_sound_in_list(const char *name);
99  bool is_sound_in_list(qdSound *p);
100 
101  bool add_animation(qdAnimation *p);
102  bool remove_animation(const char *name);
103  bool remove_animation(qdAnimation *p);
104  virtual qdAnimation *get_animation(const char *name);
105  bool is_animation_in_list(const char *name);
106  bool is_animation_in_list(qdAnimation *p);
107 
108  bool add_animation_set(qdAnimationSet *p);
109  bool remove_animation_set(const char *name);
110  bool remove_animation_set(qdAnimationSet *p);
111  virtual qdAnimationSet *get_animation_set(const char *name);
112  bool is_animation_set_in_list(const char *name);
113  bool is_animation_set_in_list(qdAnimationSet *p);
114 
115  const qdSoundList &sound_list() const {
116  return _sounds.get_list();
117  }
118  const qdAnimationList &animation_list() const {
119  return _animations.get_list();
120  }
121  const qdAnimationSetList &animation_set_list() const {
122  return _animation_sets.get_list();
123  }
124 
125  virtual void load_script_body(const xml::tag *p);
126  virtual bool save_script_body(Common::WriteStream &fh, int indent = 0) const;
127 
128  virtual int load_resources();
129  void free_resources();
130 
131  virtual void quant(float dt) { };
132 
133  void add_scale_info(qdScaleInfo *p) {
134  _scale_infos.push_back(*p);
135  }
136  bool get_object_scale(const char *p, float &sc);
137  bool set_object_scale(const char *p, float sc);
138 
139  virtual qdScaleInfo *get_scale_info(const char *p);
140 
141  virtual int get_resources_size();
142 
145  }
146 
147 #ifdef __QD_DEBUG_ENABLE__
148  virtual bool get_resources_info(qdResourceInfoContainer &infos) const;
149 #endif
150 
151 private:
152 
154  qdObjectMapContainer<qdAnimationSet> _animation_sets;
156 
158  scale_info_container_t _scale_infos;
159 
160  qdLoadingProgressInfo _loading_progress;
161 };
162 
163 } // namespace QDEngine
164 
165 #endif // QDENGINE_QDCORE_QD_GAME_DISPATCHER_BASE_H
Definition: stream.h:77
Definition: qd_animation_set.h:34
Definition: list.h:39
Звук.
Definition: qd_sound.h:35
Объект с условиями.
Definition: qd_conditional_object.h:37
запуск не удался
Definition: qd_conditional_object.h:124
XML тег.
Definition: xml_tag.h:33
Базовый класс для игровых ресурсов.
Definition: console.h:28
qdConditionalObject::trigger_start_mode trigger_start()
Активация триггера.
Definition: qd_game_dispatcher_base.h:143
Анимация.
Definition: qd_animation.h:57
trigger_start_mode
Варианты старта триггера.
Definition: qd_conditional_object.h:122
Definition: qd_game_dispatcher_base.h:40
Definition: qd_scale_info.h:31
Definition: qd_object_map_container.h:33
Definition: qd_game_dispatcher_base.h:79