28 #ifndef GAME_GAME_FORCE_AREA_H 29 #define GAME_GAME_FORCE_AREA_H 31 #include "hpl1/engine/engine.h" 32 #include "hpl1/penumbra-overture/GameEntity.h" 50 bool mbAffectCharacters;
69 void Update(
float afTimeStep);
70 void OnPostSceneDraw();
72 void SetMaxForce(
float afX) { mfMaxForce = afX; }
73 void SetConstant(
float afX) { mfConstant = afX; }
74 void SetDestSpeed(
float afX) { mfDestSpeed = afX; }
75 void SetMaxMass(
float afX) { mfMaxMass = afX; }
77 void SetMulWithMass(
bool abX) { mbMulWithMass = abX; }
78 void SetAffectCharacters(
bool abX) { mbAffectCharacters = abX; }
79 void SetAffectBodies(
bool abX) { mbAffectBodies = abX; }
80 void SetForceAtPoint(
bool abX) { mbForceAtPoint = abX; }
95 bool mbAffectCharacters;
116 #endif // GAME_GAME_DAMAGE_AREA_H
Definition: GameForceArea.h:38
Definition: GameEntity.h:76
Definition: World3D.h:179
Definition: GameForceArea.h:59
Definition: Entity3D.h:81
Definition: Resources.h:133
Definition: GameEntity.h:126
Definition: GameForceArea.h:104