ScummVM API documentation
anim_dat.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_GFX_ANIMDAT_H
23 #define ULTIMA8_GFX_ANIMDAT_H
24 
25 #include "ultima/shared/std/containers.h"
26 #include "ultima/ultima8/world/actors/animation.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class AnimAction;
32 class ActorAnim;
33 class Actor;
34 
35 class AnimDat {
36 public:
37  AnimDat();
38  ~AnimDat();
39 
40  void load(Common::SeekableReadStream *rs);
41 
42  const ActorAnim *getAnim(uint32 shape) const;
43  const AnimAction *getAnim(uint32 shape, uint32 action) const;
44 
46  static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor);
47 private:
49 };
50 
51 } // End of namespace Ultima8
52 } // End of namespace Ultima
53 
54 #endif
static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor)
Return the action number for a given animation sequence on the given actor.
Definition: anim_action.h:94
Definition: stream.h:745
Definition: detection.h:27
Definition: actor_anim.h:31
Definition: anim_dat.h:35
Definition: actor.h:37
Definition: containers.h:38