22 #ifndef ULTIMA8_GFX_ANIMDAT_H 23 #define ULTIMA8_GFX_ANIMDAT_H 25 #include "ultima/ultima8/world/actors/animation.h" 41 const ActorAnim *getAnim(uint32 shape)
const;
42 const AnimAction *getAnim(uint32 shape, uint32 action)
const;
static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor)
Return the action number for a given animation sequence on the given actor.
Definition: anim_action.h:94
Definition: detection.h:27
Definition: actor_anim.h:31
Definition: anim_dat.h:34