ScummVM API documentation
anim_dat.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
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7 * This program is free software: you can redistribute it and/or modify
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef ULTIMA8_GFX_ANIMDAT_H
23#define ULTIMA8_GFX_ANIMDAT_H
24
25#include "ultima/ultima8/world/actors/animation.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30class AnimAction;
31class ActorAnim;
32class Actor;
33
34class AnimDat {
35public:
36 AnimDat();
37 ~AnimDat();
38
39 void load(Common::SeekableReadStream *rs);
40
41 const ActorAnim *getAnim(uint32 shape) const;
42 const AnimAction *getAnim(uint32 shape, uint32 action) const;
43
45 static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor);
46private:
48};
49
50} // End of namespace Ultima8
51} // End of namespace Ultima
52
53#endif
Definition: array.h:52
Definition: stream.h:745
Definition: actor_anim.h:31
Definition: actor.h:37
Definition: anim_action.h:94
Definition: anim_dat.h:34
static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor)
Return the action number for a given animation sequence on the given actor.