ScummVM API documentation
panel.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_PANEL_H
32 #define SWORD25_PANEL_H
33 
34 #include "sword25/kernel/common.h"
35 #include "sword25/gfx/renderobject.h"
36 
37 namespace Sword25 {
38 
39 class Panel : public RenderObject {
40  friend class RenderObject;
41 
42 private:
43  Panel(RenderObjectPtr<RenderObject> parentPtr, int width, int height, uint color);
44  Panel(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
45 
46 public:
47  ~Panel() override;
48 
49  uint getColor() const {
50  return _color;
51  }
52  void setColor(uint color) {
53  if (_color != color) {
54  _color = color;
55  forceRefresh();
56  }
57  }
58 
59  bool persist(OutputPersistenceBlock &writer) override;
60  bool unpersist(InputPersistenceBlock &reader) override;
61 
62 protected:
63  bool doRender(RectangleList *updateRects) override;
64 
65 private:
66  uint32 _color;
67 };
68 
69 } // End of namespace Sword25
70 
71 #endif
void forceRefresh()
Stellt sicher, dass das Objekt im nächsten Frame neu gezeichnet wird.
Definition: renderobject.h:356
Definition: renderobjectptr.h:46
Definition: microtiles.h:38
Definition: panel.h:39
Definition: console.h:27
Definition: inputpersistenceblock.h:40
bool doRender(RectangleList *updateRects) override
Einschubmethode, die den tatsächlichen Redervorgang durchführt.
Dieses ist die Klasse die sämtliche sichtbaren Objekte beschreibt.
Definition: renderobject.h:72
Definition: outputpersistenceblock.h:39