ScummVM API documentation
path.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, MojoTouch has
23 * exclusively licensed this code on March 23th, 2024, to be used in
24 * closed-source products.
25 * Therefore, any contributions (commits) to it will also be dual-licensed.
26 *
27 */
28
29#ifndef TOON_PATH_H
30#define TOON_PATH_H
31
32#include "common/array.h"
33#include "common/rect.h"
34
35#include "toon/toon.h"
36
37namespace Toon {
38
39// binary heap system for fast A*
41public:
44
45 void push(int16 x, int16 y, uint16 weight);
46 void pop(int16 *x, int16 *y, uint16 *weight);
47 void init(int32 size);
48 void clear();
49 void unload();
50 uint32 getCount() { return _count; }
51
52private:
53 struct HeapDataGrid {
54 int16 _x, _y;
55 uint16 _weight;
56 };
57
58 HeapDataGrid *_data;
59
60 uint32 _size;
61 uint32 _count;
62};
63
65public:
68
69 void init(Picture *mask);
70
71 bool findPath(int16 x, int16 y, int16 destX, int16 destY);
72 bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1);
73 bool isWalkable(int16 x, int16 y);
74 bool isLikelyWalkable(int16 x, int16 y);
75 bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2);
76 void walkLine(int16 x, int16 y, int16 x2, int16 y2);
77
78 void resetBlockingRects() { _numBlockingRects = 0; }
79 void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2);
80 void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h);
81
82 uint32 getPathNodeCount() const { return _tempPath.size(); }
83 int16 getPathNodeX(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].x; }
84 int16 getPathNodeY(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].y; }
85
86private:
87 static const uint8 kMaxBlockingRects = 16;
88
89 Picture *_currentMask;
90
91 PathFindingHeap *_heap;
92
93 uint16 *_sq;
94 int16 _width;
95 int16 _height;
96
98
99 int16 _blockingRects[kMaxBlockingRects][5];
100 uint8 _numBlockingRects;
101};
102
103} // End of namespace Toon
104
105#endif
size_type size() const
Definition: array.h:316
Definition: path.h:40
Definition: path.h:64
Definition: picture.h:43
Definition: anim.h:39