ScummVM API documentation
persistable.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_PERSISTABLE_H
32 #define SWORD25_PERSISTABLE_H
33 
34 namespace Sword25 {
35 
36 class OutputPersistenceBlock;
37 class InputPersistenceBlock;
38 
39 class Persistable {
40 public:
41  virtual ~Persistable() {}
42 
43  virtual bool persist(OutputPersistenceBlock &writer) = 0;
44  virtual bool unpersist(InputPersistenceBlock &reader) = 0;
45 };
46 
47 } // End of namespace Sword25
48 
49 #endif
Definition: persistable.h:39
Definition: console.h:27
Definition: inputpersistenceblock.h:40
Definition: outputpersistenceblock.h:39