ScummVM API documentation
base_font_bitmap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_FONTBITMAP_H
29 #define WINTERMUTE_BASE_FONTBITMAP_H
30 
31 
32 #include "engines/wintermute/base/font/base_font.h"
33 
34 namespace Wintermute {
35 class BaseSubFrame;
36 class BaseFontBitmap : public BaseFont {
37 public:
38  DECLARE_PERSISTENT(BaseFontBitmap, BaseFont)
39  bool loadBuffer(char *buffer);
40  bool loadFile(const Common::String &filename);
41  int getTextWidth(const byte *text, int maxLength = -1) override;
42  int getTextHeight(const byte *text, int width) override;
43  void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1) override;
44  int getLetterHeight() override;
45 
46  BaseFontBitmap(BaseGame *inGame);
47  ~BaseFontBitmap() override;
48 
49 private:
50  bool getWidths();
51  BaseSprite *_sprite;
52  int32 _widthsFrame;
53  bool _fontextFix;
54  int32 _numColumns;
55  int32 _tileHeight;
56  int32 _tileWidth;
57  byte _widths[NUM_CHARACTERS];
58  BaseSubFrame *_subframe;
59  bool _wholeCell;
60 
61  int getCharWidth(byte index);
62  void drawChar(byte c, int x, int y);
63 
64  int textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int maxLength = -1);
65 
66 };
67 
68 } // End of namespace Wintermute
69 
70 #endif
Definition: base_game.h:75
Definition: str.h:59
Definition: base_sub_frame.h:39
Definition: base_font.h:37
Definition: base_font_bitmap.h:36
Definition: base_sprite.h:40
Definition: achievements_tables.h:27