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bool | setSurface (const Common::String &filename, bool defaultCK=true, byte ckRed=0, byte ckGreen=0, byte ckBlue=0, int lifeTime=-1, bool keepLoaded=false) |
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bool | setSurfaceSimple () |
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void | setDefaultRect () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent, bool complete) |
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| BaseSubFrame (BaseGame *inGame) |
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bool | loadBuffer (char *buffer, int lifeTime, bool keepLoaded) |
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bool | draw (int x, int y, BaseObject *registerOwner=nullptr, float zoomX=100, float zoomY=100, bool precise=true, uint32 alpha=0xFFFFFFFF, float rotate=0.0f, Graphics::TSpriteBlendMode blendMode=Graphics::BLEND_NORMAL) |
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bool | getBoundingRect (Rect32 *rect, int x, int y, float scaleX=100, float scaleY=100) |
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const char * | getSurfaceFilename () |
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Rect32 | getRect () |
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void | setRect (Rect32 rect) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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Common::String | debuggerToString () const override |
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virtual ScScript * | invokeMethodThread (const char *methodName) |
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| BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true) |
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virtual bool | canHandleMethod (const char *eventMethod) const |
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virtual void * | scToMemBuffer () |
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virtual int | scToInt () |
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virtual double | scToFloat () |
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virtual bool | scToBool () |
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virtual void | scSetString (const char *val) |
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virtual void | scSetInt (int val) |
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virtual void | scSetFloat (double val) |
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virtual void | scSetBool (bool val) |
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virtual int | scCompare (BaseScriptable *val) |
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virtual void | scDebuggerDesc (char *buf, int bufSize) |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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