ScummVM API documentation
object.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CHEWY_OBJECT_H
23 #define CHEWY_OBJECT_H
24 
25 #include "chewy/object_extra.h"
26 
27 namespace Chewy {
28 
29 #define ENDLOS_FLIP_FLOP 255
30 
31 #define LOAD_NEW_OBJ 1
32 
33 #define NO_ACTION 0
34 #define OBJECT_1 1
35 #define OBJECT_2 2
36 
37 class Object {
38 public:
39  Object(GameState *sp);
40  ~Object();
41 
42  short load(const char *filename, RoomMovObject *rmo);
43  int16 load(const char *filename, RoomStaticInventory *rsi);
44  int16 load(const char *filename, RoomExit *roomExit);
45  void sort();
46  void free_inv_spr(byte **inv_spr_adr);
47  int16 is_sib_mouse(int16 mouse_x, int16 mouse_y);
48  int16 is_iib_mouse(int16 mouse_x, int16 mouse_y);
49  int16 iib_txt_nr(int16 inv_nr);
50  int16 sib_txt_nr(int16 sib_nr);
51  int16 action_iib_iib(int16 maus_obj_nr, int16 test_obj_nr);
52  int16 action_iib_sib(int16 maus_obj_nr, int16 test_obj_nr);
53  void hide_sib(int16 nr);
54  void show_sib(int16 nr);
55  void calc_all_static_detail();
56  void calc_static_detail(int16 det_nr);
57  int16 calc_static_use(int16 nr);
58  int16 del_obj_use(int16 nr);
59  int16 calc_rsi_flip_flop(int16 nr);
60  void set_rsi_flip_flop(int16 nr, int16 anz);
61  void addInventory(int16 nr, RaumBlk *Rb);
62  void delInventory(int16 nr, RaumBlk *Rb);
63  void changeInventory(int16 old_inv, int16 new_inv, RaumBlk *Rb);
64  void setInventory(int16 nr, int16 x, int16 y, int16 automov, RaumBlk *Rb);
65  bool checkInventory(int16 nr);
66  int16 is_exit(int16 mouse_x, int16 mouse_y);
67  uint8 mov_obj_room[MAX_MOV_OBJ + 1];
68  uint8 spieler_invnr[MAX_MOV_OBJ + 1];
69 
70 private:
71  int16 calc_rmo_flip_flop(int16 nr);
72 
73  IibFileHeader _iibFileHeader;
74  SibFileHeader _sibFileHeader;
75  EibFileHeader _eibFileHeader;
76  int16 _maxInventoryObj;
77  int16 _maxStaticInventory;
78  int16 _maxExit;
79  GameState *_player;
80  RoomMovObject *_rmo;
81  RoomStaticInventory *_rsi;
82  RoomExit *_roomExit;
83 };
84 
85 } // namespace Chewy
86 
87 #endif
Definition: object.h:37
Definition: object_extra.h:81
Definition: types.h:378
Definition: room.h:50
Definition: object_extra.h:47
Definition: object_extra.h:129
Definition: object_extra.h:72
Definition: object_extra.h:113
Definition: object_extra.h:104
Definition: ani_dat.h:25